Results for spec@glsl-1.40@execution@texturesize@fs-texturesize-usampler2d

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.133468
Stdout

        
Stderr
Failed to compile fragment shader: ERROR: 0:8: Use of undeclared identifier 'gl_FragColor'

source:
#version 140
#define ivec1 int
uniform int lod;
uniform usampler2D tex;
void main()
{
    ivec2 size = textureSize(tex, lod);
    gl_FragColor = vec4(0.01 * size,0,  1);
}
Environment
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /Users/vlee/workspace/piglit/bin/textureSize 140 fs usampler2D -auto -fbo
dmesg

        

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