Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.131946 |
Stdout |
Shader source: // [config] // expect_result: fail // glsl_version: 1.10 // [end config] // // The C preprocessor is supposed to generate an error for division by zero, // and the GLSL spec says that the GLSL preprocessor behaves like the C // preprocessor. #if 1 / 0 /* empty */ #endif void main() { gl_Position = vec4(0.0); } |
Stderr |
Successfully compiled vertex shader /Users/vlee/workspace/piglit/tests/spec/glsl-1.10/preprocessor/divide-by-zero.vert: (no compiler output) |
Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/tests/spec/glsl-1.10/preprocessor/divide-by-zero.vert fail 1.10 |
dmesg |