Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.159414 |
Stdout |
Shader source: /* [config] * expect_result: fail * glsl_version: 1.10 * [end config] * * From page 49 of the GLSL 1.10 spec: * * "If a shader statically assigns a value to gl_FragColor, it may not * assign a value to any element of gl_FragData. If a shader statically * writes a value to any element of gl_FragData, it may not assign a value * to gl_FragColor. That is, a shader may assign values to either * gl_FragColor or gl_FragData, but not both." * * Since these are compile time errors and are based on static assignments, * the check must happen before any dead-code removal or other optimizations. */ void main() { if (false) gl_FragColor = vec4(1.0); gl_FragData[0] = vec4(1.0); } |
Stderr |
Successfully compiled fragment shader /Users/vlee/workspace/piglit/tests/spec/glsl-1.10/compiler/fragment-outputs/write-gl_FragColor-dead-and-gl_FragData.frag: (no compiler output) |
Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/tests/spec/glsl-1.10/compiler/fragment-outputs/write-gl_FragColor-dead-and-gl_FragData.frag fail 1.10 |
dmesg |