Result: fail
| Detail | Value |
|---|---|
| Returncode | 1 |
| Time | 0:00:00.159414 |
| Stdout |
Shader source:
/* [config]
* expect_result: fail
* glsl_version: 1.10
* [end config]
*
* From page 49 of the GLSL 1.10 spec:
*
* "If a shader statically assigns a value to gl_FragColor, it may not
* assign a value to any element of gl_FragData. If a shader statically
* writes a value to any element of gl_FragData, it may not assign a value
* to gl_FragColor. That is, a shader may assign values to either
* gl_FragColor or gl_FragData, but not both."
*
* Since these are compile time errors and are based on static assignments,
* the check must happen before any dead-code removal or other optimizations.
*/
void main()
{
if (false)
gl_FragColor = vec4(1.0);
gl_FragData[0] = vec4(1.0);
}
|
| Stderr |
Successfully compiled fragment shader /Users/vlee/workspace/piglit/tests/spec/glsl-1.10/compiler/fragment-outputs/write-gl_FragColor-dead-and-gl_FragData.frag: (no compiler output) |
| Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
| Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/tests/spec/glsl-1.10/compiler/fragment-outputs/write-gl_FragColor-dead-and-gl_FragData.frag fail 1.10 |
| dmesg |