Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.132675 |
Stdout |
Shader source: /* [config] * expect_result: pass * glsl_version: 1.50 * require_extensions: GL_ARB_gpu_shader_fp64 * [end config] * * Check that the following test vectors are constantfolded correctly: * transpose(dmat2x3(-0.46000000000000002lf, -0.45000000000000001lf, 1.03lf, 1.9399999999999999lf, -0.75lf, -0.5lf)) => dmat3x2(-0.46000000000000002lf, 1.9399999999999999lf, -0.45000000000000001lf, -0.75lf, 1.03lf, -0.5lf) * transpose(dmat2x3(1.3799999999999999lf, -1.27lf, 1.0lf, -1.0800000000000001lf, 1.8300000000000001lf, -0.73999999999999999lf)) => dmat3x2(1.3799999999999999lf, -1.0800000000000001lf, -1.27lf, 1.8300000000000001lf, 1.0lf, -0.73999999999999999lf) */ #version 150 #extension GL_ARB_gpu_shader_fp64 : require void main() { double[(distance(transpose(dmat2x3(-0.46000000000000002lf, -0.45000000000000001lf, 1.03lf, 1.9399999999999999lf, -0.75lf, -0.5lf))[0], dvec2(-0.46000000000000002lf, 1.9399999999999999lf)) * distance(transpose(dmat2x3(-0.46000000000000002lf, -0.45000000000000001lf, 1.03lf, 1.9399999999999999lf, -0.75lf, -0.5lf))[0], dvec2(-0.46000000000000002lf, 1.9399999999999999lf))) + (distance(transpose(dmat2x3(-0.46000000000000002lf, -0.45000000000000001lf, 1.03lf, 1.9399999999999999lf, -0.75lf, -0.5lf))[1], dvec2(-0.45000000000000001lf, -0.75lf)) * distance(transpose(dmat2x3(-0.46000000000000002lf, -0.45000000000000001lf, 1.03lf, 1.9399999999999999lf, -0.75lf, -0.5lf))[1], dvec2(-0.45000000000000001lf, -0.75lf))) + (distance(transpose(dmat2x3(-0.46000000000000002lf, -0.45000000000000001lf, 1.03lf, 1.9399999999999999lf, -0.75lf, -0.5lf))[2], dvec2(1.03lf, -0.5lf)) * distance(transpose(dmat2x3(-0.46000000000000002lf, -0.45000000000000001lf, 1.03lf, 1.9399999999999999lf, -0.75lf, -0.5lf))[2], dvec2(1.03lf, -0.5lf))) <= 6.051100000000002e-10lf ? 1 : -1] array0; double[(distance(transpose(dmat2x3(1.3799999999999999lf, -1.27lf, 1.0lf, -1.0800000000000001lf, 1.8300000000000001lf, -0.73999999999999999lf))[0], dvec2(1.3799999999999999lf, -1.0800000000000001lf)) * distance(transpose(dmat2x3(1.3799999999999999lf, -1.27lf, 1.0lf, -1.0800000000000001lf, 1.8300000000000001lf, -0.73999999999999999lf))[0], dvec2(1.3799999999999999lf, -1.0800000000000001lf))) + (distance(transpose(dmat2x3(1.3799999999999999lf, -1.27lf, 1.0lf, -1.0800000000000001lf, 1.8300000000000001lf, -0.73999999999999999lf))[1], dvec2(-1.27lf, 1.8300000000000001lf)) * distance(transpose(dmat2x3(1.3799999999999999lf, -1.27lf, 1.0lf, -1.0800000000000001lf, 1.8300000000000001lf, -0.73999999999999999lf))[1], dvec2(-1.27lf, 1.8300000000000001lf))) + (distance(transpose(dmat2x3(1.3799999999999999lf, -1.27lf, 1.0lf, -1.0800000000000001lf, 1.8300000000000001lf, -0.73999999999999999lf))[2], dvec2(1.0lf, -0.73999999999999999lf)) * distance(transpose(dmat2x3(1.3799999999999999lf, -1.27lf, 1.0lf, -1.0800000000000001lf, 1.8300000000000001lf, -0.73999999999999999lf))[2], dvec2(1.0lf, -0.73999999999999999lf))) <= 9.5801999999999997e-10lf ? 1 : -1] array1; gl_Position = dvec4(array0.length() + array1.length()); } |
Stderr |
Failed to compile vertex shader /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/transpose-dmat2x3.vert: ERROR: 0:18: Incompatible types (vec4 and dvec4) in assignment (and no available implicit conversion) |
Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/transpose-dmat2x3.vert pass 1.50 GL_ARB_gpu_shader_fp64 |
dmesg |