Results for spec@arb_gpu_shader_fp64@compiler@built-in-functions@transpose-dmat2x3.vert

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.132675
Stdout
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.50
 * require_extensions: GL_ARB_gpu_shader_fp64
 * [end config]
 *
 * Check that the following test vectors are constantfolded correctly:
 * transpose(dmat2x3(-0.46000000000000002lf, -0.45000000000000001lf, 1.03lf, 1.9399999999999999lf, -0.75lf, -0.5lf)) => dmat3x2(-0.46000000000000002lf, 1.9399999999999999lf, -0.45000000000000001lf, -0.75lf, 1.03lf, -0.5lf)
 * transpose(dmat2x3(1.3799999999999999lf, -1.27lf, 1.0lf, -1.0800000000000001lf, 1.8300000000000001lf, -0.73999999999999999lf)) => dmat3x2(1.3799999999999999lf, -1.0800000000000001lf, -1.27lf, 1.8300000000000001lf, 1.0lf, -0.73999999999999999lf)
 */
#version 150
#extension GL_ARB_gpu_shader_fp64 : require

void main()
{
  double[(distance(transpose(dmat2x3(-0.46000000000000002lf, -0.45000000000000001lf, 1.03lf, 1.9399999999999999lf, -0.75lf, -0.5lf))[0], dvec2(-0.46000000000000002lf, 1.9399999999999999lf)) * distance(transpose(dmat2x3(-0.46000000000000002lf, -0.45000000000000001lf, 1.03lf, 1.9399999999999999lf, -0.75lf, -0.5lf))[0], dvec2(-0.46000000000000002lf, 1.9399999999999999lf))) + (distance(transpose(dmat2x3(-0.46000000000000002lf, -0.45000000000000001lf, 1.03lf, 1.9399999999999999lf, -0.75lf, -0.5lf))[1], dvec2(-0.45000000000000001lf, -0.75lf)) * distance(transpose(dmat2x3(-0.46000000000000002lf, -0.45000000000000001lf, 1.03lf, 1.9399999999999999lf, -0.75lf, -0.5lf))[1], dvec2(-0.45000000000000001lf, -0.75lf))) + (distance(transpose(dmat2x3(-0.46000000000000002lf, -0.45000000000000001lf, 1.03lf, 1.9399999999999999lf, -0.75lf, -0.5lf))[2], dvec2(1.03lf, -0.5lf)) * distance(transpose(dmat2x3(-0.46000000000000002lf, -0.45000000000000001lf, 1.03lf, 1.9399999999999999lf, -0.75lf, -0.5lf))[2], dvec2(1.03lf, -0.5lf))) <= 6.051100000000002e-10lf ? 1 : -1] array0;
  double[(distance(transpose(dmat2x3(1.3799999999999999lf, -1.27lf, 1.0lf, -1.0800000000000001lf, 1.8300000000000001lf, -0.73999999999999999lf))[0], dvec2(1.3799999999999999lf, -1.0800000000000001lf)) * distance(transpose(dmat2x3(1.3799999999999999lf, -1.27lf, 1.0lf, -1.0800000000000001lf, 1.8300000000000001lf, -0.73999999999999999lf))[0], dvec2(1.3799999999999999lf, -1.0800000000000001lf))) + (distance(transpose(dmat2x3(1.3799999999999999lf, -1.27lf, 1.0lf, -1.0800000000000001lf, 1.8300000000000001lf, -0.73999999999999999lf))[1], dvec2(-1.27lf, 1.8300000000000001lf)) * distance(transpose(dmat2x3(1.3799999999999999lf, -1.27lf, 1.0lf, -1.0800000000000001lf, 1.8300000000000001lf, -0.73999999999999999lf))[1], dvec2(-1.27lf, 1.8300000000000001lf))) + (distance(transpose(dmat2x3(1.3799999999999999lf, -1.27lf, 1.0lf, -1.0800000000000001lf, 1.8300000000000001lf, -0.73999999999999999lf))[2], dvec2(1.0lf, -0.73999999999999999lf)) * distance(transpose(dmat2x3(1.3799999999999999lf, -1.27lf, 1.0lf, -1.0800000000000001lf, 1.8300000000000001lf, -0.73999999999999999lf))[2], dvec2(1.0lf, -0.73999999999999999lf))) <= 9.5801999999999997e-10lf ? 1 : -1] array1;
  gl_Position = dvec4(array0.length() + array1.length());
}

Stderr
Failed to compile vertex shader /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/transpose-dmat2x3.vert: ERROR: 0:18: Incompatible types (vec4 and dvec4) in assignment (and no available implicit conversion)

Environment
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/transpose-dmat2x3.vert pass 1.50 GL_ARB_gpu_shader_fp64
dmesg

        

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