Result: fail
| Detail | Value |
|---|---|
| Returncode | 1 |
| Time | 0:00:00.133933 |
| Stdout |
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.50
* require_extensions: GL_ARB_gpu_shader_fp64
* [end config]
*
* Check that the following test vectors are constantfolded correctly:
* sqrt(dvec4(0.0lf, 0.66666666666666663lf, 1.3333333333333333lf, 2.0lf)) => dvec4(0.0lf, 0.81649658092772603lf, 1.1547005383792515lf, 1.4142135623730951lf)
*/
#version 150
#extension GL_ARB_gpu_shader_fp64 : require
void main()
{
double[distance(sqrt(dvec4(0.0lf, 0.66666666666666663lf, 1.3333333333333333lf, 2.0lf)), dvec4(0.0lf, 0.81649658092772603lf, 1.1547005383792515lf, 1.4142135623730951lf)) <= 2.0000000000000002e-05lf ? 1 : -1] array0;
gl_Position = dvec4(array0.length());
}
|
| Stderr |
Failed to compile vertex shader /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/sqrt-dvec4.vert: ERROR: 0:16: Incompatible types (vec4 and dvec4) in assignment (and no available implicit conversion) |
| Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
| Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/sqrt-dvec4.vert pass 1.50 GL_ARB_gpu_shader_fp64 |
| dmesg |