Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.133933 |
Stdout |
Shader source: /* [config] * expect_result: pass * glsl_version: 1.50 * require_extensions: GL_ARB_gpu_shader_fp64 * [end config] * * Check that the following test vectors are constantfolded correctly: * sqrt(dvec4(0.0lf, 0.66666666666666663lf, 1.3333333333333333lf, 2.0lf)) => dvec4(0.0lf, 0.81649658092772603lf, 1.1547005383792515lf, 1.4142135623730951lf) */ #version 150 #extension GL_ARB_gpu_shader_fp64 : require void main() { double[distance(sqrt(dvec4(0.0lf, 0.66666666666666663lf, 1.3333333333333333lf, 2.0lf)), dvec4(0.0lf, 0.81649658092772603lf, 1.1547005383792515lf, 1.4142135623730951lf)) <= 2.0000000000000002e-05lf ? 1 : -1] array0; gl_Position = dvec4(array0.length()); } |
Stderr |
Failed to compile vertex shader /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/sqrt-dvec4.vert: ERROR: 0:16: Incompatible types (vec4 and dvec4) in assignment (and no available implicit conversion) |
Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/sqrt-dvec4.vert pass 1.50 GL_ARB_gpu_shader_fp64 |
dmesg |