Results for spec@arb_gpu_shader_fp64@compiler@built-in-functions@sqrt-dvec4.vert

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.133933
Stdout
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.50
 * require_extensions: GL_ARB_gpu_shader_fp64
 * [end config]
 *
 * Check that the following test vectors are constantfolded correctly:
 * sqrt(dvec4(0.0lf, 0.66666666666666663lf, 1.3333333333333333lf, 2.0lf)) => dvec4(0.0lf, 0.81649658092772603lf, 1.1547005383792515lf, 1.4142135623730951lf)
 */
#version 150
#extension GL_ARB_gpu_shader_fp64 : require

void main()
{
  double[distance(sqrt(dvec4(0.0lf, 0.66666666666666663lf, 1.3333333333333333lf, 2.0lf)), dvec4(0.0lf, 0.81649658092772603lf, 1.1547005383792515lf, 1.4142135623730951lf)) <= 2.0000000000000002e-05lf ? 1 : -1] array0;
  gl_Position = dvec4(array0.length());
}

Stderr
Failed to compile vertex shader /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/sqrt-dvec4.vert: ERROR: 0:16: Incompatible types (vec4 and dvec4) in assignment (and no available implicit conversion)

Environment
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/sqrt-dvec4.vert pass 1.50 GL_ARB_gpu_shader_fp64
dmesg

        

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