Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.132363 |
Stdout |
Shader source: /* [config] * expect_result: pass * glsl_version: 1.50 * require_extensions: GL_ARB_gpu_shader_fp64 * [end config] * * Check that the following test vectors are constantfolded correctly: * sign(dvec3(-1.5lf, -0.75lf, 0.0lf)) => dvec3(-1.0lf, -1.0lf, 0.0lf) * sign(dvec3(0.75lf, 1.5lf, -1.5lf)) => dvec3(1.0lf, 1.0lf, -1.0lf) */ #version 150 #extension GL_ARB_gpu_shader_fp64 : require void main() { double[distance(sign(dvec3(-1.5lf, -0.75lf, 0.0lf)), dvec3(-1.0lf, -1.0lf, 0.0lf)) <= 1.4142135623730951e-05lf ? 1 : -1] array0; double[distance(sign(dvec3(0.75lf, 1.5lf, -1.5lf)), dvec3(1.0lf, 1.0lf, -1.0lf)) <= 1.7320508075688774e-05lf ? 1 : -1] array1; gl_Position = dvec4(array0.length() + array1.length()); } |
Stderr |
Failed to compile vertex shader /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/sign-dvec3.vert: ERROR: 0:18: Incompatible types (vec4 and dvec4) in assignment (and no available implicit conversion) |
Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/sign-dvec3.vert pass 1.50 GL_ARB_gpu_shader_fp64 |
dmesg |