Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.171639 |
Stdout |
Shader source: /* [config] * expect_result: pass * glsl_version: 1.50 * require_extensions: GL_ARB_gpu_shader_fp64 * [end config] * * Check that the following test vectors are constantfolded correctly: * (dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf) - dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)) => dvec3(0.0lf, 0.0lf, 0.0lf) * (dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf) - dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)) => dvec3(-3.003333333333333lf, -1.51lf, -2.8100000000000001lf) * (dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf) - dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)) => dvec3(3.003333333333333lf, 1.51lf, 2.8100000000000001lf) * (dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf) - dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)) => dvec3(0.0lf, 0.0lf, 0.0lf) */ #version 150 #extension GL_ARB_gpu_shader_fp64 : require void main() { double[distance((dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf) - dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)), dvec3(0.0lf, 0.0lf, 0.0lf)) <= 0.0lf ? 1 : -1] array0; double[distance((dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf) - dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)), dvec3(-3.003333333333333lf, -1.51lf, -2.8100000000000001lf)) <= 4.3813480928945955e-05lf ? 1 : -1] array1; double[distance((dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf) - dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)), dvec3(3.003333333333333lf, 1.51lf, 2.8100000000000001lf)) <= 4.3813480928945955e-05lf ? 1 : -1] array2; double[distance((dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf) - dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)), dvec3(0.0lf, 0.0lf, 0.0lf)) <= 0.0lf ? 1 : -1] array3; gl_Position = dvec4(array0.length() + array1.length() + array2.length() + array3.length()); } |
Stderr |
Failed to compile vertex shader /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/op-sub-dvec3-dvec3.vert: ERROR: 0:22: Incompatible types (vec4 and dvec4) in assignment (and no available implicit conversion) |
Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/op-sub-dvec3-dvec3.vert pass 1.50 GL_ARB_gpu_shader_fp64 |
dmesg |