Results for spec@arb_gpu_shader_fp64@compiler@built-in-functions@op-sub-dvec2-dvec2.frag

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.142050
Stdout
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.50
 * require_extensions: GL_ARB_gpu_shader_fp64
 * [end config]
 *
 * Check that the following test vectors are constantfolded correctly:
 * (dvec2(-0.10000000000000001lf, -1.2lf) - dvec2(-0.10000000000000001lf, -1.2lf)) => dvec2(0.0lf, 0.0lf)
 * (dvec2(-0.10000000000000001lf, -1.2lf) - dvec2(-0.41999999999999998lf, 0.47999999999999998lf)) => dvec2(0.31999999999999995lf, -1.6799999999999999lf)
 * (dvec2(-0.41999999999999998lf, 0.47999999999999998lf) - dvec2(-0.10000000000000001lf, -1.2lf)) => dvec2(-0.31999999999999995lf, 1.6799999999999999lf)
 * (dvec2(-0.41999999999999998lf, 0.47999999999999998lf) - dvec2(-0.41999999999999998lf, 0.47999999999999998lf)) => dvec2(0.0lf, 0.0lf)
 */
#version 150
#extension GL_ARB_gpu_shader_fp64 : require

void main()
{
  double[distance((dvec2(-0.10000000000000001lf, -1.2lf) - dvec2(-0.10000000000000001lf, -1.2lf)), dvec2(0.0lf, 0.0lf)) <= 0.0lf ? 1 : -1] array0;
  double[distance((dvec2(-0.10000000000000001lf, -1.2lf) - dvec2(-0.41999999999999998lf, 0.47999999999999998lf)), dvec2(0.31999999999999995lf, -1.6799999999999999lf)) <= 1.7102046661145559e-05lf ? 1 : -1] array1;
  double[distance((dvec2(-0.41999999999999998lf, 0.47999999999999998lf) - dvec2(-0.10000000000000001lf, -1.2lf)), dvec2(-0.31999999999999995lf, 1.6799999999999999lf)) <= 1.7102046661145559e-05lf ? 1 : -1] array2;
  double[distance((dvec2(-0.41999999999999998lf, 0.47999999999999998lf) - dvec2(-0.41999999999999998lf, 0.47999999999999998lf)), dvec2(0.0lf, 0.0lf)) <= 0.0lf ? 1 : -1] array3;
  gl_FragColor = dvec4(array0.length() + array1.length() + array2.length() + array3.length());
}

Stderr
Failed to compile fragment shader /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/op-sub-dvec2-dvec2.frag: ERROR: 0:22: Use of undeclared identifier 'gl_FragColor'

Environment
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/op-sub-dvec2-dvec2.frag pass 1.50 GL_ARB_gpu_shader_fp64
dmesg

        

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