Results for spec@arb_gpu_shader_fp64@compiler@built-in-functions@op-mult-dvec3-dmat4x3.frag

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.170904
Stdout
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.50
 * require_extensions: GL_ARB_gpu_shader_fp64
 * [end config]
 *
 * Check that the following test vectors are constantfolded correctly:
 * (dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf) * dmat4x3(-0.27000000000000002lf, -0.17000000000000001lf, -1.8500000000000001lf, -1.3799999999999999lf, -0.56000000000000005lf, -1.29lf, -1.4099999999999999lf, 1.47lf, 1.77lf, -0.12lf, 1.8600000000000001lf, 0.01lf)) => dvec4(2.2435lf, 3.5286lf, -1.0332999999999999lf, -1.4304000000000001lf)
 * (dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf) * dmat4x3(-0.46999999999999997lf, -0.20000000000000001lf, -1.3899999999999999lf, -0.14999999999999999lf, 0.53000000000000003lf, -0.19lf, 1.97lf, -1.8200000000000001lf, 1.6200000000000001lf, -1.05lf, -1.4099999999999999lf, 1.5800000000000001lf)) => dvec4(2.1032666666666664lf, -0.071900000000000006lf, -2.6024666666666665lf, 1.1133lf)
 * (dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf) * dmat4x3(-0.27000000000000002lf, -0.17000000000000001lf, -1.8500000000000001lf, -1.3799999999999999lf, -0.56000000000000005lf, -1.29lf, -1.4099999999999999lf, 1.47lf, 1.77lf, -0.12lf, 1.8600000000000001lf, 0.01lf)) => dvec4(-4.0226000000000006lf, -5.0865lf, 1.9254000000000004lf, 1.0459000000000001lf)
 * (dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf) * dmat4x3(-0.46999999999999997lf, -0.20000000000000001lf, -1.3899999999999999lf, -0.14999999999999999lf, 0.53000000000000003lf, -0.19lf, 1.97lf, -1.8200000000000001lf, 1.6200000000000001lf, -1.05lf, -1.4099999999999999lf, 1.5800000000000001lf)) => dvec4(-3.5162lf, -0.25600000000000001lf, 5.1181000000000001lf, 0.27050000000000035lf)
 */
#version 150
#extension GL_ARB_gpu_shader_fp64 : require

void main()
{
  double[distance((dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf) * dmat4x3(-0.27000000000000002lf, -0.17000000000000001lf, -1.8500000000000001lf, -1.3799999999999999lf, -0.56000000000000005lf, -1.29lf, -1.4099999999999999lf, 1.47lf, 1.77lf, -0.12lf, 1.8600000000000001lf, 0.01lf)), dvec4(2.2435lf, 3.5286lf, -1.0332999999999999lf, -1.4304000000000001lf)) <= 4.5385089247461004e-05lf ? 1 : -1] array0;
  double[distance((dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf) * dmat4x3(-0.46999999999999997lf, -0.20000000000000001lf, -1.3899999999999999lf, -0.14999999999999999lf, 0.53000000000000003lf, -0.19lf, 1.97lf, -1.8200000000000001lf, 1.6200000000000001lf, -1.05lf, -1.4099999999999999lf, 1.5800000000000001lf)), dvec4(2.1032666666666664lf, -0.071900000000000006lf, -2.6024666666666665lf, 1.1133lf)) <= 3.527204264317878e-05lf ? 1 : -1] array1;
  double[distance((dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf) * dmat4x3(-0.27000000000000002lf, -0.17000000000000001lf, -1.8500000000000001lf, -1.3799999999999999lf, -0.56000000000000005lf, -1.29lf, -1.4099999999999999lf, 1.47lf, 1.77lf, -0.12lf, 1.8600000000000001lf, 0.01lf)), dvec4(-4.0226000000000006lf, -5.0865lf, 1.9254000000000004lf, 1.0459000000000001lf)) <= 6.8450613569200395e-05lf ? 1 : -1] array2;
  double[distance((dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf) * dmat4x3(-0.46999999999999997lf, -0.20000000000000001lf, -1.3899999999999999lf, -0.14999999999999999lf, 0.53000000000000003lf, -0.19lf, 1.97lf, -1.8200000000000001lf, 1.6200000000000001lf, -1.05lf, -1.4099999999999999lf, 1.5800000000000001lf)), dvec4(-3.5162lf, -0.25600000000000001lf, 5.1181000000000001lf, 0.27050000000000035lf)) <= 6.2207167030817274e-05lf ? 1 : -1] array3;
  gl_FragColor = dvec4(array0.length() + array1.length() + array2.length() + array3.length());
}

Stderr
Failed to compile fragment shader /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/op-mult-dvec3-dmat4x3.frag: ERROR: 0:22: Use of undeclared identifier 'gl_FragColor'

Environment
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/op-mult-dvec3-dmat4x3.frag pass 1.50 GL_ARB_gpu_shader_fp64
dmesg

        

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