Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.170904 |
Stdout |
Shader source: /* [config] * expect_result: pass * glsl_version: 1.50 * require_extensions: GL_ARB_gpu_shader_fp64 * [end config] * * Check that the following test vectors are constantfolded correctly: * (dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf) * dmat4x3(-0.27000000000000002lf, -0.17000000000000001lf, -1.8500000000000001lf, -1.3799999999999999lf, -0.56000000000000005lf, -1.29lf, -1.4099999999999999lf, 1.47lf, 1.77lf, -0.12lf, 1.8600000000000001lf, 0.01lf)) => dvec4(2.2435lf, 3.5286lf, -1.0332999999999999lf, -1.4304000000000001lf) * (dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf) * dmat4x3(-0.46999999999999997lf, -0.20000000000000001lf, -1.3899999999999999lf, -0.14999999999999999lf, 0.53000000000000003lf, -0.19lf, 1.97lf, -1.8200000000000001lf, 1.6200000000000001lf, -1.05lf, -1.4099999999999999lf, 1.5800000000000001lf)) => dvec4(2.1032666666666664lf, -0.071900000000000006lf, -2.6024666666666665lf, 1.1133lf) * (dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf) * dmat4x3(-0.27000000000000002lf, -0.17000000000000001lf, -1.8500000000000001lf, -1.3799999999999999lf, -0.56000000000000005lf, -1.29lf, -1.4099999999999999lf, 1.47lf, 1.77lf, -0.12lf, 1.8600000000000001lf, 0.01lf)) => dvec4(-4.0226000000000006lf, -5.0865lf, 1.9254000000000004lf, 1.0459000000000001lf) * (dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf) * dmat4x3(-0.46999999999999997lf, -0.20000000000000001lf, -1.3899999999999999lf, -0.14999999999999999lf, 0.53000000000000003lf, -0.19lf, 1.97lf, -1.8200000000000001lf, 1.6200000000000001lf, -1.05lf, -1.4099999999999999lf, 1.5800000000000001lf)) => dvec4(-3.5162lf, -0.25600000000000001lf, 5.1181000000000001lf, 0.27050000000000035lf) */ #version 150 #extension GL_ARB_gpu_shader_fp64 : require void main() { double[distance((dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf) * dmat4x3(-0.27000000000000002lf, -0.17000000000000001lf, -1.8500000000000001lf, -1.3799999999999999lf, -0.56000000000000005lf, -1.29lf, -1.4099999999999999lf, 1.47lf, 1.77lf, -0.12lf, 1.8600000000000001lf, 0.01lf)), dvec4(2.2435lf, 3.5286lf, -1.0332999999999999lf, -1.4304000000000001lf)) <= 4.5385089247461004e-05lf ? 1 : -1] array0; double[distance((dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf) * dmat4x3(-0.46999999999999997lf, -0.20000000000000001lf, -1.3899999999999999lf, -0.14999999999999999lf, 0.53000000000000003lf, -0.19lf, 1.97lf, -1.8200000000000001lf, 1.6200000000000001lf, -1.05lf, -1.4099999999999999lf, 1.5800000000000001lf)), dvec4(2.1032666666666664lf, -0.071900000000000006lf, -2.6024666666666665lf, 1.1133lf)) <= 3.527204264317878e-05lf ? 1 : -1] array1; double[distance((dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf) * dmat4x3(-0.27000000000000002lf, -0.17000000000000001lf, -1.8500000000000001lf, -1.3799999999999999lf, -0.56000000000000005lf, -1.29lf, -1.4099999999999999lf, 1.47lf, 1.77lf, -0.12lf, 1.8600000000000001lf, 0.01lf)), dvec4(-4.0226000000000006lf, -5.0865lf, 1.9254000000000004lf, 1.0459000000000001lf)) <= 6.8450613569200395e-05lf ? 1 : -1] array2; double[distance((dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf) * dmat4x3(-0.46999999999999997lf, -0.20000000000000001lf, -1.3899999999999999lf, -0.14999999999999999lf, 0.53000000000000003lf, -0.19lf, 1.97lf, -1.8200000000000001lf, 1.6200000000000001lf, -1.05lf, -1.4099999999999999lf, 1.5800000000000001lf)), dvec4(-3.5162lf, -0.25600000000000001lf, 5.1181000000000001lf, 0.27050000000000035lf)) <= 6.2207167030817274e-05lf ? 1 : -1] array3; gl_FragColor = dvec4(array0.length() + array1.length() + array2.length() + array3.length()); } |
Stderr |
Failed to compile fragment shader /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/op-mult-dvec3-dmat4x3.frag: ERROR: 0:22: Use of undeclared identifier 'gl_FragColor' |
Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/op-mult-dvec3-dmat4x3.frag pass 1.50 GL_ARB_gpu_shader_fp64 |
dmesg |