Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.131351 |
Stdout |
Shader source: /* [config] * expect_result: pass * glsl_version: 1.50 * require_extensions: GL_ARB_gpu_shader_fp64 * [end config] * * Check that the following test vectors are constantfolded correctly: * (dvec2(-0.10000000000000001lf, -1.2lf) * 0.0lf) => dvec2(0.0lf, 0.0lf) * (dvec2(-0.10000000000000001lf, -1.2lf) * -1.3333333333333333lf) => dvec2(0.13333333333333333lf, 1.5999999999999999lf) * (dvec2(-0.10000000000000001lf, -1.2lf) * 0.84999999999999998lf) => dvec2(-0.085000000000000006lf, -1.02lf) * (dvec2(-0.41999999999999998lf, 0.47999999999999998lf) * 0.0lf) => dvec2(0.0lf, 0.0lf) * (dvec2(-0.41999999999999998lf, 0.47999999999999998lf) * -1.3333333333333333lf) => dvec2(0.55999999999999994lf, -0.6399999999999999lf) * (dvec2(-0.41999999999999998lf, 0.47999999999999998lf) * 0.84999999999999998lf) => dvec2(-0.35699999999999998lf, 0.40799999999999997lf) */ #version 150 #extension GL_ARB_gpu_shader_fp64 : require void main() { double[distance((dvec2(-0.10000000000000001lf, -1.2lf) * 0.0lf), dvec2(0.0lf, 0.0lf)) <= 0.0lf ? 1 : -1] array0; double[distance((dvec2(-0.10000000000000001lf, -1.2lf) * -1.3333333333333333lf), dvec2(0.13333333333333333lf, 1.5999999999999999lf)) <= 1.6055459438389729e-05lf ? 1 : -1] array1; double[distance((dvec2(-0.10000000000000001lf, -1.2lf) * 0.84999999999999998lf), dvec2(-0.085000000000000006lf, -1.02lf)) <= 1.0235355391973452e-05lf ? 1 : -1] array2; double[distance((dvec2(-0.41999999999999998lf, 0.47999999999999998lf) * 0.0lf), dvec2(0.0lf, 0.0lf)) <= 0.0lf ? 1 : -1] array3; double[distance((dvec2(-0.41999999999999998lf, 0.47999999999999998lf) * -1.3333333333333333lf), dvec2(0.55999999999999994lf, -0.6399999999999999lf)) <= 8.5041166501877191e-06lf ? 1 : -1] array4; double[distance((dvec2(-0.41999999999999998lf, 0.47999999999999998lf) * 0.84999999999999998lf), dvec2(-0.35699999999999998lf, 0.40799999999999997lf)) <= 5.4213743644946715e-06lf ? 1 : -1] array5; gl_Position = dvec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length()); } |
Stderr |
Failed to compile vertex shader /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/op-mult-dvec2-double.vert: ERROR: 0:26: Incompatible types (vec4 and dvec4) in assignment (and no available implicit conversion) |
Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/op-mult-dvec2-double.vert pass 1.50 GL_ARB_gpu_shader_fp64 |
dmesg |