Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.155143 |
Stdout |
Shader source: /* [config] * expect_result: pass * glsl_version: 1.50 * require_extensions: GL_ARB_gpu_shader_fp64 * [end config] * * Check that the following test vectors are constantfolded correctly: * (0.0lf * dvec4(-1.6499999999999999lf, 1.3300000000000001lf, 1.9299999999999999lf, 0.76000000000000001lf)) => dvec4(0.0lf, 0.0lf, 0.0lf, 0.0lf) * (0.0lf * dvec4(0.80000000000000004lf, -0.14999999999999999lf, -0.51000000000000001lf, 0.0lf)) => dvec4(0.0lf, 0.0lf, 0.0lf, 0.0lf) * (-1.3333333333333333lf * dvec4(-1.6499999999999999lf, 1.3300000000000001lf, 1.9299999999999999lf, 0.76000000000000001lf)) => dvec4(2.1999999999999997lf, -1.7733333333333334lf, -2.5733333333333333lf, -1.0133333333333332lf) * (-1.3333333333333333lf * dvec4(0.80000000000000004lf, -0.14999999999999999lf, -0.51000000000000001lf, 0.0lf)) => dvec4(-1.0666666666666667lf, 0.19999999999999998lf, 0.67999999999999994lf, 0.0lf) * (0.84999999999999998lf * dvec4(-1.6499999999999999lf, 1.3300000000000001lf, 1.9299999999999999lf, 0.76000000000000001lf)) => dvec4(-1.4024999999999999lf, 1.1305000000000001lf, 1.6404999999999998lf, 0.64600000000000002lf) * (0.84999999999999998lf * dvec4(0.80000000000000004lf, -0.14999999999999999lf, -0.51000000000000001lf, 0.0lf)) => dvec4(0.68000000000000005lf, -0.1275lf, -0.4335lf, 0.0lf) */ #version 150 #extension GL_ARB_gpu_shader_fp64 : require void main() { double[distance((0.0lf * dvec4(-1.6499999999999999lf, 1.3300000000000001lf, 1.9299999999999999lf, 0.76000000000000001lf)), dvec4(0.0lf, 0.0lf, 0.0lf, 0.0lf)) <= 0.0lf ? 1 : -1] array0; double[distance((0.0lf * dvec4(0.80000000000000004lf, -0.14999999999999999lf, -0.51000000000000001lf, 0.0lf)), dvec4(0.0lf, 0.0lf, 0.0lf, 0.0lf)) <= 0.0lf ? 1 : -1] array1; double[distance((-1.3333333333333333lf * dvec4(-1.6499999999999999lf, 1.3300000000000001lf, 1.9299999999999999lf, 0.76000000000000001lf)), dvec4(2.1999999999999997lf, -1.7733333333333334lf, -2.5733333333333333lf, -1.0133333333333332lf)) <= 3.9539347490822353e-05lf ? 1 : -1] array2; double[distance((-1.3333333333333333lf * dvec4(0.80000000000000004lf, -0.14999999999999999lf, -0.51000000000000001lf, 0.0lf)), dvec4(-1.0666666666666667lf, 0.19999999999999998lf, 0.67999999999999994lf, 0.0lf)) <= 1.2806942561664662e-05lf ? 1 : -1] array3; double[distance((0.84999999999999998lf * dvec4(-1.6499999999999999lf, 1.3300000000000001lf, 1.9299999999999999lf, 0.76000000000000001lf)), dvec4(-1.4024999999999999lf, 1.1305000000000001lf, 1.6404999999999998lf, 0.64600000000000002lf)) <= 2.5206334025399251e-05lf ? 1 : -1] array4; double[distance((0.84999999999999998lf * dvec4(0.80000000000000004lf, -0.14999999999999999lf, -0.51000000000000001lf, 0.0lf)), dvec4(0.68000000000000005lf, -0.1275lf, -0.4335lf, 0.0lf)) <= 8.164425883061222e-06lf ? 1 : -1] array5; gl_FragColor = dvec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length()); } |
Stderr |
Failed to compile fragment shader /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/op-mult-double-dvec4.frag: ERROR: 0:26: Use of undeclared identifier 'gl_FragColor' |
Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/op-mult-double-dvec4.frag pass 1.50 GL_ARB_gpu_shader_fp64 |
dmesg |