Results for spec@arb_gpu_shader_fp64@compiler@built-in-functions@op-mult-double-dvec4.frag

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.155143
Stdout
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.50
 * require_extensions: GL_ARB_gpu_shader_fp64
 * [end config]
 *
 * Check that the following test vectors are constantfolded correctly:
 * (0.0lf * dvec4(-1.6499999999999999lf, 1.3300000000000001lf, 1.9299999999999999lf, 0.76000000000000001lf)) => dvec4(0.0lf, 0.0lf, 0.0lf, 0.0lf)
 * (0.0lf * dvec4(0.80000000000000004lf, -0.14999999999999999lf, -0.51000000000000001lf, 0.0lf)) => dvec4(0.0lf, 0.0lf, 0.0lf, 0.0lf)
 * (-1.3333333333333333lf * dvec4(-1.6499999999999999lf, 1.3300000000000001lf, 1.9299999999999999lf, 0.76000000000000001lf)) => dvec4(2.1999999999999997lf, -1.7733333333333334lf, -2.5733333333333333lf, -1.0133333333333332lf)
 * (-1.3333333333333333lf * dvec4(0.80000000000000004lf, -0.14999999999999999lf, -0.51000000000000001lf, 0.0lf)) => dvec4(-1.0666666666666667lf, 0.19999999999999998lf, 0.67999999999999994lf, 0.0lf)
 * (0.84999999999999998lf * dvec4(-1.6499999999999999lf, 1.3300000000000001lf, 1.9299999999999999lf, 0.76000000000000001lf)) => dvec4(-1.4024999999999999lf, 1.1305000000000001lf, 1.6404999999999998lf, 0.64600000000000002lf)
 * (0.84999999999999998lf * dvec4(0.80000000000000004lf, -0.14999999999999999lf, -0.51000000000000001lf, 0.0lf)) => dvec4(0.68000000000000005lf, -0.1275lf, -0.4335lf, 0.0lf)
 */
#version 150
#extension GL_ARB_gpu_shader_fp64 : require

void main()
{
  double[distance((0.0lf * dvec4(-1.6499999999999999lf, 1.3300000000000001lf, 1.9299999999999999lf, 0.76000000000000001lf)), dvec4(0.0lf, 0.0lf, 0.0lf, 0.0lf)) <= 0.0lf ? 1 : -1] array0;
  double[distance((0.0lf * dvec4(0.80000000000000004lf, -0.14999999999999999lf, -0.51000000000000001lf, 0.0lf)), dvec4(0.0lf, 0.0lf, 0.0lf, 0.0lf)) <= 0.0lf ? 1 : -1] array1;
  double[distance((-1.3333333333333333lf * dvec4(-1.6499999999999999lf, 1.3300000000000001lf, 1.9299999999999999lf, 0.76000000000000001lf)), dvec4(2.1999999999999997lf, -1.7733333333333334lf, -2.5733333333333333lf, -1.0133333333333332lf)) <= 3.9539347490822353e-05lf ? 1 : -1] array2;
  double[distance((-1.3333333333333333lf * dvec4(0.80000000000000004lf, -0.14999999999999999lf, -0.51000000000000001lf, 0.0lf)), dvec4(-1.0666666666666667lf, 0.19999999999999998lf, 0.67999999999999994lf, 0.0lf)) <= 1.2806942561664662e-05lf ? 1 : -1] array3;
  double[distance((0.84999999999999998lf * dvec4(-1.6499999999999999lf, 1.3300000000000001lf, 1.9299999999999999lf, 0.76000000000000001lf)), dvec4(-1.4024999999999999lf, 1.1305000000000001lf, 1.6404999999999998lf, 0.64600000000000002lf)) <= 2.5206334025399251e-05lf ? 1 : -1] array4;
  double[distance((0.84999999999999998lf * dvec4(0.80000000000000004lf, -0.14999999999999999lf, -0.51000000000000001lf, 0.0lf)), dvec4(0.68000000000000005lf, -0.1275lf, -0.4335lf, 0.0lf)) <= 8.164425883061222e-06lf ? 1 : -1] array5;
  gl_FragColor = dvec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length());
}

Stderr
Failed to compile fragment shader /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/op-mult-double-dvec4.frag: ERROR: 0:26: Use of undeclared identifier 'gl_FragColor'

Environment
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/op-mult-double-dvec4.frag pass 1.50 GL_ARB_gpu_shader_fp64
dmesg

        

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