Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.125971 |
Stdout |
Shader source: /* [config] * expect_result: pass * glsl_version: 1.50 * require_extensions: GL_ARB_gpu_shader_fp64 * [end config] * * Check that the following test vectors are constantfolded correctly: * (dmat4x3(-0.27000000000000002lf, -0.17000000000000001lf, -1.8500000000000001lf, -1.3799999999999999lf, -0.56000000000000005lf, -1.29lf, -1.4099999999999999lf, 1.47lf, 1.77lf, -0.12lf, 1.8600000000000001lf, 0.01lf) * dvec4(-1.6499999999999999lf, 1.3300000000000001lf, 1.9299999999999999lf, 0.76000000000000001lf)) => dvec3(-4.2023999999999999lf, 3.7864lf, 4.7604999999999995lf) * (dmat4x3(-0.27000000000000002lf, -0.17000000000000001lf, -1.8500000000000001lf, -1.3799999999999999lf, -0.56000000000000005lf, -1.29lf, -1.4099999999999999lf, 1.47lf, 1.77lf, -0.12lf, 1.8600000000000001lf, 0.01lf) * dvec4(0.80000000000000004lf, -0.14999999999999999lf, -0.51000000000000001lf, 0.0lf)) => dvec3(0.71009999999999995lf, -0.80170000000000008lf, -2.1892000000000005lf) * (dmat4x3(-0.46999999999999997lf, -0.20000000000000001lf, -1.3899999999999999lf, -0.14999999999999999lf, 0.53000000000000003lf, -0.19lf, 1.97lf, -1.8200000000000001lf, 1.6200000000000001lf, -1.05lf, -1.4099999999999999lf, 1.5800000000000001lf) * dvec4(-1.6499999999999999lf, 1.3300000000000001lf, 1.9299999999999999lf, 0.76000000000000001lf)) => dvec3(3.5800999999999994lf, -3.5492999999999997lf, 6.3681999999999999lf) * (dmat4x3(-0.46999999999999997lf, -0.20000000000000001lf, -1.3899999999999999lf, -0.14999999999999999lf, 0.53000000000000003lf, -0.19lf, 1.97lf, -1.8200000000000001lf, 1.6200000000000001lf, -1.05lf, -1.4099999999999999lf, 1.5800000000000001lf) * dvec4(0.80000000000000004lf, -0.14999999999999999lf, -0.51000000000000001lf, 0.0lf)) => dvec3(-1.3582000000000001lf, 0.68869999999999998lf, -1.9097lf) */ #version 150 #extension GL_ARB_gpu_shader_fp64 : require void main() { double[distance((dmat4x3(-0.27000000000000002lf, -0.17000000000000001lf, -1.8500000000000001lf, -1.3799999999999999lf, -0.56000000000000005lf, -1.29lf, -1.4099999999999999lf, 1.47lf, 1.77lf, -0.12lf, 1.8600000000000001lf, 0.01lf) * dvec4(-1.6499999999999999lf, 1.3300000000000001lf, 1.9299999999999999lf, 0.76000000000000001lf)), dvec3(-4.2023999999999999lf, 3.7864lf, 4.7604999999999995lf)) <= 7.3931962621047741e-05lf ? 1 : -1] array0; double[distance((dmat4x3(-0.27000000000000002lf, -0.17000000000000001lf, -1.8500000000000001lf, -1.3799999999999999lf, -0.56000000000000005lf, -1.29lf, -1.4099999999999999lf, 1.47lf, 1.77lf, -0.12lf, 1.8600000000000001lf, 0.01lf) * dvec4(0.80000000000000004lf, -0.14999999999999999lf, -0.51000000000000001lf, 0.0lf)), dvec3(0.71009999999999995lf, -0.80170000000000008lf, -2.1892000000000005lf)) <= 2.4371215685722372e-05lf ? 1 : -1] array1; double[distance((dmat4x3(-0.46999999999999997lf, -0.20000000000000001lf, -1.3899999999999999lf, -0.14999999999999999lf, 0.53000000000000003lf, -0.19lf, 1.97lf, -1.8200000000000001lf, 1.6200000000000001lf, -1.05lf, -1.4099999999999999lf, 1.5800000000000001lf) * dvec4(-1.6499999999999999lf, 1.3300000000000001lf, 1.9299999999999999lf, 0.76000000000000001lf)), dvec3(3.5800999999999994lf, -3.5492999999999997lf, 6.3681999999999999lf)) <= 8.1221067303994464e-05lf ? 1 : -1] array2; double[distance((dmat4x3(-0.46999999999999997lf, -0.20000000000000001lf, -1.3899999999999999lf, -0.14999999999999999lf, 0.53000000000000003lf, -0.19lf, 1.97lf, -1.8200000000000001lf, 1.6200000000000001lf, -1.05lf, -1.4099999999999999lf, 1.5800000000000001lf) * dvec4(0.80000000000000004lf, -0.14999999999999999lf, -0.51000000000000001lf, 0.0lf)), dvec3(-1.3582000000000001lf, 0.68869999999999998lf, -1.9097lf)) <= 2.4425333201412012e-05lf ? 1 : -1] array3; gl_FragColor = dvec4(array0.length() + array1.length() + array2.length() + array3.length()); } |
Stderr |
Failed to compile fragment shader /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/op-mult-dmat4x3-dvec4.frag: ERROR: 0:22: Use of undeclared identifier 'gl_FragColor' |
Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/op-mult-dmat4x3-dvec4.frag pass 1.50 GL_ARB_gpu_shader_fp64 |
dmesg |