Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.105411 |
Stdout |
Shader source: /* [config] * expect_result: pass * glsl_version: 1.50 * require_extensions: GL_ARB_gpu_shader_fp64 * [end config] * * Check that the following test vectors are constantfolded correctly: * (dmat4x2(1.8100000000000001lf, -1.1599999999999999lf, -0.87lf, -1.52lf, 0.81000000000000005lf, 0.25lf, 0.65000000000000002lf, -1.51lf) * dvec4(-1.6499999999999999lf, 1.3300000000000001lf, 1.9299999999999999lf, 0.76000000000000001lf)) => dvec2(-2.0862999999999996lf, -0.77270000000000083lf) * (dmat4x2(1.8100000000000001lf, -1.1599999999999999lf, -0.87lf, -1.52lf, 0.81000000000000005lf, 0.25lf, 0.65000000000000002lf, -1.51lf) * dvec4(0.80000000000000004lf, -0.14999999999999999lf, -0.51000000000000001lf, 0.0lf)) => dvec2(1.1654000000000002lf, -0.8274999999999999lf) * (dmat4x2(1.9299999999999999lf, 0.48999999999999999lf, -1.6299999999999999lf, 0.27000000000000002lf, 0.28999999999999998lf, 0.14000000000000001lf, 1.6000000000000001lf, 0.93999999999999995lf) * dvec4(-1.6499999999999999lf, 1.3300000000000001lf, 1.9299999999999999lf, 0.76000000000000001lf)) => dvec2(-3.5766999999999998lf, 0.5351999999999999lf) * (dmat4x2(1.9299999999999999lf, 0.48999999999999999lf, -1.6299999999999999lf, 0.27000000000000002lf, 0.28999999999999998lf, 0.14000000000000001lf, 1.6000000000000001lf, 0.93999999999999995lf) * dvec4(0.80000000000000004lf, -0.14999999999999999lf, -0.51000000000000001lf, 0.0lf)) => dvec2(1.6406000000000001lf, 0.28010000000000002lf) */ #version 150 #extension GL_ARB_gpu_shader_fp64 : require void main() { double[distance((dmat4x2(1.8100000000000001lf, -1.1599999999999999lf, -0.87lf, -1.52lf, 0.81000000000000005lf, 0.25lf, 0.65000000000000002lf, -1.51lf) * dvec4(-1.6499999999999999lf, 1.3300000000000001lf, 1.9299999999999999lf, 0.76000000000000001lf)), dvec2(-2.0862999999999996lf, -0.77270000000000083lf)) <= 2.2247950422454651e-05lf ? 1 : -1] array0; double[distance((dmat4x2(1.8100000000000001lf, -1.1599999999999999lf, -0.87lf, -1.52lf, 0.81000000000000005lf, 0.25lf, 0.65000000000000002lf, -1.51lf) * dvec4(0.80000000000000004lf, -0.14999999999999999lf, -0.51000000000000001lf, 0.0lf)), dvec2(1.1654000000000002lf, -0.8274999999999999lf)) <= 1.429305219328608e-05lf ? 1 : -1] array1; double[distance((dmat4x2(1.9299999999999999lf, 0.48999999999999999lf, -1.6299999999999999lf, 0.27000000000000002lf, 0.28999999999999998lf, 0.14000000000000001lf, 1.6000000000000001lf, 0.93999999999999995lf) * dvec4(-1.6499999999999999lf, 1.3300000000000001lf, 1.9299999999999999lf, 0.76000000000000001lf)), dvec2(-3.5766999999999998lf, 0.5351999999999999lf)) <= 3.6165206939819932e-05lf ? 1 : -1] array2; double[distance((dmat4x2(1.9299999999999999lf, 0.48999999999999999lf, -1.6299999999999999lf, 0.27000000000000002lf, 0.28999999999999998lf, 0.14000000000000001lf, 1.6000000000000001lf, 0.93999999999999995lf) * dvec4(0.80000000000000004lf, -0.14999999999999999lf, -0.51000000000000001lf, 0.0lf)), dvec2(1.6406000000000001lf, 0.28010000000000002lf)) <= 1.6643390189501657e-05lf ? 1 : -1] array3; gl_Position = dvec4(array0.length() + array1.length() + array2.length() + array3.length()); } |
Stderr |
Failed to compile geometry shader /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/op-mult-dmat4x2-dvec4.geom: ERROR: 0:22: Incompatible types (vec4 and dvec4) in assignment (and no available implicit conversion) |
Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/op-mult-dmat4x2-dvec4.geom pass 1.50 GL_ARB_gpu_shader_fp64 |
dmesg |