Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.137832 |
Stdout |
Shader source: /* [config] * expect_result: pass * glsl_version: 1.50 * require_extensions: GL_ARB_gpu_shader_fp64 * [end config] * * Check that the following test vectors are constantfolded correctly: * (dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) * dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf)) => dmat2(3.7228000000000003lf, 0.91800000000000037lf, 0.45600000000000018lf, 2.1627999999999998lf) * (dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) * dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf)) => dmat2(-1.272lf, 1.2010999999999998lf, -0.32800000000000018lf, -2.7310999999999996lf) * (dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) * dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf)) => dmat2(-1.5391000000000001lf, -0.097999999999999865lf, 0.7712lf, -2.4639999999999995lf) * (dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) * dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf)) => dmat2(1.2348999999999999lf, -1.7779999999999998lf, -1.1049lf, 3.1779999999999999lf) */ #version 150 #extension GL_ARB_gpu_shader_fp64 : require void main() { double[(distance((dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) * dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf))[0], dvec2(3.7228000000000003lf, 0.91800000000000037lf)) * distance((dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) * dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf))[0], dvec2(3.7228000000000003lf, 0.91800000000000037lf))) + (distance((dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) * dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf))[1], dvec2(0.45600000000000018lf, 2.1627999999999998lf)) * distance((dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) * dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf))[1], dvec2(0.45600000000000018lf, 2.1627999999999998lf))) <= 1.9587603680000003e-09lf ? 1 : -1] array0; double[(distance((dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) * dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf))[0], dvec2(-1.272lf, 1.2010999999999998lf)) * distance((dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) * dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf))[0], dvec2(-1.272lf, 1.2010999999999998lf))) + (distance((dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) * dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf))[1], dvec2(-0.32800000000000018lf, -2.7310999999999996lf)) * distance((dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) * dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf))[1], dvec2(-0.32800000000000018lf, -2.7310999999999996lf))) <= 1.0627116419999999e-09lf ? 1 : -1] array1; double[(distance((dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) * dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf))[0], dvec2(-1.5391000000000001lf, -0.097999999999999865lf)) * distance((dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) * dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf))[0], dvec2(-1.5391000000000001lf, -0.097999999999999865lf))) + (distance((dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) * dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf))[1], dvec2(0.7712lf, -2.4639999999999995lf)) * distance((dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) * dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf))[1], dvec2(0.7712lf, -2.4639999999999995lf))) <= 9.0444782499999994e-10lf ? 1 : -1] array2; double[(distance((dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) * dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf))[0], dvec2(1.2348999999999999lf, -1.7779999999999998lf)) * distance((dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) * dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf))[0], dvec2(1.2348999999999999lf, -1.7779999999999998lf))) + (distance((dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) * dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf))[1], dvec2(-1.1049lf, 3.1779999999999999lf)) * distance((dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) * dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf))[1], dvec2(-1.1049lf, 3.1779999999999999lf))) <= 1.6006750020000003e-09lf ? 1 : -1] array3; gl_Position = dvec4(array0.length() + array1.length() + array2.length() + array3.length()); } |
Stderr |
Failed to compile vertex shader /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/op-mult-dmat2-dmat2.vert: ERROR: 0:22: Incompatible types (vec4 and dvec4) in assignment (and no available implicit conversion) |
Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/op-mult-dmat2-dmat2.vert pass 1.50 GL_ARB_gpu_shader_fp64 |
dmesg |