Results for spec@arb_gpu_shader_fp64@compiler@built-in-functions@op-mult-dmat2-dmat2.vert

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.137832
Stdout
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.50
 * require_extensions: GL_ARB_gpu_shader_fp64
 * [end config]
 *
 * Check that the following test vectors are constantfolded correctly:
 * (dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) * dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf)) => dmat2(3.7228000000000003lf, 0.91800000000000037lf, 0.45600000000000018lf, 2.1627999999999998lf)
 * (dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) * dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf)) => dmat2(-1.272lf, 1.2010999999999998lf, -0.32800000000000018lf, -2.7310999999999996lf)
 * (dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) * dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf)) => dmat2(-1.5391000000000001lf, -0.097999999999999865lf, 0.7712lf, -2.4639999999999995lf)
 * (dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) * dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf)) => dmat2(1.2348999999999999lf, -1.7779999999999998lf, -1.1049lf, 3.1779999999999999lf)
 */
#version 150
#extension GL_ARB_gpu_shader_fp64 : require

void main()
{
  double[(distance((dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) * dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf))[0], dvec2(3.7228000000000003lf, 0.91800000000000037lf)) * distance((dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) * dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf))[0], dvec2(3.7228000000000003lf, 0.91800000000000037lf))) + (distance((dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) * dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf))[1], dvec2(0.45600000000000018lf, 2.1627999999999998lf)) * distance((dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) * dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf))[1], dvec2(0.45600000000000018lf, 2.1627999999999998lf))) <= 1.9587603680000003e-09lf ? 1 : -1] array0;
  double[(distance((dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) * dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf))[0], dvec2(-1.272lf, 1.2010999999999998lf)) * distance((dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) * dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf))[0], dvec2(-1.272lf, 1.2010999999999998lf))) + (distance((dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) * dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf))[1], dvec2(-0.32800000000000018lf, -2.7310999999999996lf)) * distance((dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) * dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf))[1], dvec2(-0.32800000000000018lf, -2.7310999999999996lf))) <= 1.0627116419999999e-09lf ? 1 : -1] array1;
  double[(distance((dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) * dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf))[0], dvec2(-1.5391000000000001lf, -0.097999999999999865lf)) * distance((dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) * dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf))[0], dvec2(-1.5391000000000001lf, -0.097999999999999865lf))) + (distance((dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) * dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf))[1], dvec2(0.7712lf, -2.4639999999999995lf)) * distance((dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) * dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf))[1], dvec2(0.7712lf, -2.4639999999999995lf))) <= 9.0444782499999994e-10lf ? 1 : -1] array2;
  double[(distance((dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) * dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf))[0], dvec2(1.2348999999999999lf, -1.7779999999999998lf)) * distance((dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) * dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf))[0], dvec2(1.2348999999999999lf, -1.7779999999999998lf))) + (distance((dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) * dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf))[1], dvec2(-1.1049lf, 3.1779999999999999lf)) * distance((dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) * dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf))[1], dvec2(-1.1049lf, 3.1779999999999999lf))) <= 1.6006750020000003e-09lf ? 1 : -1] array3;
  gl_Position = dvec4(array0.length() + array1.length() + array2.length() + array3.length());
}

Stderr
Failed to compile vertex shader /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/op-mult-dmat2-dmat2.vert: ERROR: 0:22: Incompatible types (vec4 and dvec4) in assignment (and no available implicit conversion)

Environment
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/op-mult-dmat2-dmat2.vert pass 1.50 GL_ARB_gpu_shader_fp64
dmesg

        

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