Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.145010 |
Stdout |
Shader source: /* [config] * expect_result: pass * glsl_version: 1.50 * require_extensions: GL_ARB_gpu_shader_fp64 * [end config] * * Check that the following test vectors are constantfolded correctly: * normalize(dvec4(-1.6499999999999999lf, 1.3300000000000001lf, 1.9299999999999999lf, 0.76000000000000001lf)) => dvec4(-0.55640776583646234lf, 0.44849838094696665lf, 0.65082847761477114lf, 0.25628478911255237lf) * normalize(dvec4(0.80000000000000004lf, -0.14999999999999999lf, -0.51000000000000001lf, 0.0lf)) => dvec4(0.83288158866234518lf, -0.1561652978741897lf, -0.53096201277224497lf, 0.0lf) */ #version 150 #extension GL_ARB_gpu_shader_fp64 : require void main() { double[distance(normalize(dvec4(-1.6499999999999999lf, 1.3300000000000001lf, 1.9299999999999999lf, 0.76000000000000001lf)), dvec4(-0.55640776583646234lf, 0.44849838094696665lf, 0.65082847761477114lf, 0.25628478911255237lf)) <= 1.0000000000000001e-05lf ? 1 : -1] array0; double[distance(normalize(dvec4(0.80000000000000004lf, -0.14999999999999999lf, -0.51000000000000001lf, 0.0lf)), dvec4(0.83288158866234518lf, -0.1561652978741897lf, -0.53096201277224497lf, 0.0lf)) <= 1.0000000000000001e-05lf ? 1 : -1] array1; gl_Position = dvec4(array0.length() + array1.length()); } |
Stderr |
Failed to compile vertex shader /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/normalize-dvec4.vert: ERROR: 0:18: Incompatible types (vec4 and dvec4) in assignment (and no available implicit conversion) |
Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/normalize-dvec4.vert pass 1.50 GL_ARB_gpu_shader_fp64 |
dmesg |