Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.142543 |
Stdout |
Shader source: /* [config] * expect_result: pass * glsl_version: 1.50 * require_extensions: GL_ARB_gpu_shader_fp64 * [end config] * * Check that the following test vectors are constantfolded correctly: * mix(dvec4(-2.0lf, -2.0lf, -2.0lf, -2.0lf), dvec4(-3.0lf, -3.0lf, 3.0lf, 3.0lf), bvec4(true, false, true, false)) => dvec4(-3.0lf, -2.0lf, 3.0lf, -2.0lf) * mix(dvec4(2.0lf, 2.0lf, 2.0lf, 2.0lf), dvec4(-3.0lf, -3.0lf, 3.0lf, 3.0lf), bvec4(true, false, true, false)) => dvec4(-3.0lf, 2.0lf, 3.0lf, 2.0lf) */ #version 150 #extension GL_ARB_gpu_shader_fp64 : require void main() { double[distance(mix(dvec4(-2.0lf, -2.0lf, -2.0lf, -2.0lf), dvec4(-3.0lf, -3.0lf, 3.0lf, 3.0lf), bvec4(true, false, true, false)), dvec4(-3.0lf, -2.0lf, 3.0lf, -2.0lf)) <= 5.0990195135927854e-05lf ? 1 : -1] array0; double[distance(mix(dvec4(2.0lf, 2.0lf, 2.0lf, 2.0lf), dvec4(-3.0lf, -3.0lf, 3.0lf, 3.0lf), bvec4(true, false, true, false)), dvec4(-3.0lf, 2.0lf, 3.0lf, 2.0lf)) <= 5.0990195135927854e-05lf ? 1 : -1] array1; gl_Position = dvec4(array0.length() + array1.length()); } |
Stderr |
Failed to compile geometry shader /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/mix-dvec4-dvec4-bvec4.geom: ERROR: 0:18: Incompatible types (vec4 and dvec4) in assignment (and no available implicit conversion) |
Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/mix-dvec4-dvec4-bvec4.geom pass 1.50 GL_ARB_gpu_shader_fp64 |
dmesg |