Result: fail
| Detail | Value |
|---|---|
| Returncode | 1 |
| Time | 0:00:00.142543 |
| Stdout |
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.50
* require_extensions: GL_ARB_gpu_shader_fp64
* [end config]
*
* Check that the following test vectors are constantfolded correctly:
* mix(dvec4(-2.0lf, -2.0lf, -2.0lf, -2.0lf), dvec4(-3.0lf, -3.0lf, 3.0lf, 3.0lf), bvec4(true, false, true, false)) => dvec4(-3.0lf, -2.0lf, 3.0lf, -2.0lf)
* mix(dvec4(2.0lf, 2.0lf, 2.0lf, 2.0lf), dvec4(-3.0lf, -3.0lf, 3.0lf, 3.0lf), bvec4(true, false, true, false)) => dvec4(-3.0lf, 2.0lf, 3.0lf, 2.0lf)
*/
#version 150
#extension GL_ARB_gpu_shader_fp64 : require
void main()
{
double[distance(mix(dvec4(-2.0lf, -2.0lf, -2.0lf, -2.0lf), dvec4(-3.0lf, -3.0lf, 3.0lf, 3.0lf), bvec4(true, false, true, false)), dvec4(-3.0lf, -2.0lf, 3.0lf, -2.0lf)) <= 5.0990195135927854e-05lf ? 1 : -1] array0;
double[distance(mix(dvec4(2.0lf, 2.0lf, 2.0lf, 2.0lf), dvec4(-3.0lf, -3.0lf, 3.0lf, 3.0lf), bvec4(true, false, true, false)), dvec4(-3.0lf, 2.0lf, 3.0lf, 2.0lf)) <= 5.0990195135927854e-05lf ? 1 : -1] array1;
gl_Position = dvec4(array0.length() + array1.length());
}
|
| Stderr |
Failed to compile geometry shader /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/mix-dvec4-dvec4-bvec4.geom: ERROR: 0:18: Incompatible types (vec4 and dvec4) in assignment (and no available implicit conversion) |
| Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
| Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/mix-dvec4-dvec4-bvec4.geom pass 1.50 GL_ARB_gpu_shader_fp64 |
| dmesg |