Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.149957 |
Stdout |
Shader source: /* [config] * expect_result: pass * glsl_version: 1.50 * require_extensions: GL_ARB_gpu_shader_fp64 * [end config] * * Check that the following test vectors are constantfolded correctly: * inversesqrt(0.10000000000000001lf) => 3.1622776601683791lf * inversesqrt(0.73333333333333328lf) => 1.1677484162422846lf * inversesqrt(1.3666666666666667lf) => 0.85539892276830154lf * inversesqrt(2.0lf) => 0.70710678118654746lf */ #version 150 #extension GL_ARB_gpu_shader_fp64 : require void main() { double[distance(inversesqrt(0.10000000000000001lf), 3.1622776601683791lf) <= 3.1622776601683795e-05lf ? 1 : -1] array0; double[distance(inversesqrt(0.73333333333333328lf), 1.1677484162422846lf) <= 1.1677484162422848e-05lf ? 1 : -1] array1; double[distance(inversesqrt(1.3666666666666667lf), 0.85539892276830154lf) <= 8.5539892276830166e-06lf ? 1 : -1] array2; double[distance(inversesqrt(2.0lf), 0.70710678118654746lf) <= 7.0710678118654756e-06lf ? 1 : -1] array3; gl_FragColor = dvec4(array0.length() + array1.length() + array2.length() + array3.length()); } |
Stderr |
Failed to compile fragment shader /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/inversesqrt-double.frag: ERROR: 0:22: Use of undeclared identifier 'gl_FragColor' |
Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/inversesqrt-double.frag pass 1.50 GL_ARB_gpu_shader_fp64 |
dmesg |