Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.087378 |
Stdout |
Shader source: /* [config] * expect_result: pass * glsl_version: 1.50 * require_extensions: GL_ARB_gpu_shader_fp64 * [end config] * * Check that the following test vectors are constantfolded correctly: * floor(-2.0lf) => -2.0lf * floor(-0.66666666666666674lf) => -1.0lf * floor(0.66666666666666652lf) => 0.0lf * floor(2.0lf) => 2.0lf */ #version 150 #extension GL_ARB_gpu_shader_fp64 : require void main() { double[distance(floor(-2.0lf), -2.0lf) <= 2.0000000000000002e-05lf ? 1 : -1] array0; double[distance(floor(-0.66666666666666674lf), -1.0lf) <= 1.0000000000000001e-05lf ? 1 : -1] array1; double[distance(floor(0.66666666666666652lf), 0.0lf) <= 0.0lf ? 1 : -1] array2; double[distance(floor(2.0lf), 2.0lf) <= 2.0000000000000002e-05lf ? 1 : -1] array3; gl_Position = dvec4(array0.length() + array1.length() + array2.length() + array3.length()); } |
Stderr |
Failed to compile vertex shader /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/floor-double.vert: ERROR: 0:22: Incompatible types (vec4 and dvec4) in assignment (and no available implicit conversion) |
Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/floor-double.vert pass 1.50 GL_ARB_gpu_shader_fp64 |
dmesg |