Results for spec@arb_gpu_shader_fp64@compiler@built-in-functions@faceforward-dvec2-dvec2-dvec2.geom

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.147750
Stdout
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.50
 * require_extensions: GL_ARB_gpu_shader_fp64
 * [end config]
 *
 * Check that the following test vectors are constantfolded correctly:
 * faceforward(dvec2(-0.10000000000000001lf, -1.2lf), dvec2(-0.10000000000000001lf, -1.2lf), dvec2(-0.10000000000000001lf, -1.2lf)) => dvec2(0.10000000000000001lf, 1.2lf)
 * faceforward(dvec2(-0.10000000000000001lf, -1.2lf), dvec2(-0.10000000000000001lf, -1.2lf), dvec2(-0.41999999999999998lf, 0.47999999999999998lf)) => dvec2(-0.10000000000000001lf, -1.2lf)
 * faceforward(dvec2(-0.10000000000000001lf, -1.2lf), dvec2(-0.41999999999999998lf, 0.47999999999999998lf), dvec2(-0.10000000000000001lf, -1.2lf)) => dvec2(-0.10000000000000001lf, -1.2lf)
 * faceforward(dvec2(-0.10000000000000001lf, -1.2lf), dvec2(-0.41999999999999998lf, 0.47999999999999998lf), dvec2(-0.41999999999999998lf, 0.47999999999999998lf)) => dvec2(0.10000000000000001lf, 1.2lf)
 * faceforward(dvec2(-0.41999999999999998lf, 0.47999999999999998lf), dvec2(-0.10000000000000001lf, -1.2lf), dvec2(-0.10000000000000001lf, -1.2lf)) => dvec2(0.41999999999999998lf, -0.47999999999999998lf)
 * faceforward(dvec2(-0.41999999999999998lf, 0.47999999999999998lf), dvec2(-0.10000000000000001lf, -1.2lf), dvec2(-0.41999999999999998lf, 0.47999999999999998lf)) => dvec2(-0.41999999999999998lf, 0.47999999999999998lf)
 * faceforward(dvec2(-0.41999999999999998lf, 0.47999999999999998lf), dvec2(-0.41999999999999998lf, 0.47999999999999998lf), dvec2(-0.10000000000000001lf, -1.2lf)) => dvec2(-0.41999999999999998lf, 0.47999999999999998lf)
 * faceforward(dvec2(-0.41999999999999998lf, 0.47999999999999998lf), dvec2(-0.41999999999999998lf, 0.47999999999999998lf), dvec2(-0.41999999999999998lf, 0.47999999999999998lf)) => dvec2(0.41999999999999998lf, -0.47999999999999998lf)
 */
#version 150
#extension GL_ARB_gpu_shader_fp64 : require

void main()
{
  double[distance(faceforward(dvec2(-0.10000000000000001lf, -1.2lf), dvec2(-0.10000000000000001lf, -1.2lf), dvec2(-0.10000000000000001lf, -1.2lf)), dvec2(0.10000000000000001lf, 1.2lf)) <= 1.2041594578792297e-05lf ? 1 : -1] array0;
  double[distance(faceforward(dvec2(-0.10000000000000001lf, -1.2lf), dvec2(-0.10000000000000001lf, -1.2lf), dvec2(-0.41999999999999998lf, 0.47999999999999998lf)), dvec2(-0.10000000000000001lf, -1.2lf)) <= 1.2041594578792297e-05lf ? 1 : -1] array1;
  double[distance(faceforward(dvec2(-0.10000000000000001lf, -1.2lf), dvec2(-0.41999999999999998lf, 0.47999999999999998lf), dvec2(-0.10000000000000001lf, -1.2lf)), dvec2(-0.10000000000000001lf, -1.2lf)) <= 1.2041594578792297e-05lf ? 1 : -1] array2;
  double[distance(faceforward(dvec2(-0.10000000000000001lf, -1.2lf), dvec2(-0.41999999999999998lf, 0.47999999999999998lf), dvec2(-0.41999999999999998lf, 0.47999999999999998lf)), dvec2(0.10000000000000001lf, 1.2lf)) <= 1.2041594578792297e-05lf ? 1 : -1] array3;
  double[distance(faceforward(dvec2(-0.41999999999999998lf, 0.47999999999999998lf), dvec2(-0.10000000000000001lf, -1.2lf), dvec2(-0.10000000000000001lf, -1.2lf)), dvec2(0.41999999999999998lf, -0.47999999999999998lf)) <= 6.3780874876407897e-06lf ? 1 : -1] array4;
  double[distance(faceforward(dvec2(-0.41999999999999998lf, 0.47999999999999998lf), dvec2(-0.10000000000000001lf, -1.2lf), dvec2(-0.41999999999999998lf, 0.47999999999999998lf)), dvec2(-0.41999999999999998lf, 0.47999999999999998lf)) <= 6.3780874876407897e-06lf ? 1 : -1] array5;
  double[distance(faceforward(dvec2(-0.41999999999999998lf, 0.47999999999999998lf), dvec2(-0.41999999999999998lf, 0.47999999999999998lf), dvec2(-0.10000000000000001lf, -1.2lf)), dvec2(-0.41999999999999998lf, 0.47999999999999998lf)) <= 6.3780874876407897e-06lf ? 1 : -1] array6;
  double[distance(faceforward(dvec2(-0.41999999999999998lf, 0.47999999999999998lf), dvec2(-0.41999999999999998lf, 0.47999999999999998lf), dvec2(-0.41999999999999998lf, 0.47999999999999998lf)), dvec2(0.41999999999999998lf, -0.47999999999999998lf)) <= 6.3780874876407897e-06lf ? 1 : -1] array7;
  gl_Position = dvec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length());
}

Stderr
Failed to compile geometry shader /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/faceforward-dvec2-dvec2-dvec2.geom: ERROR: 0:30: Incompatible types (vec4 and dvec4) in assignment (and no available implicit conversion)

Environment
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/faceforward-dvec2-dvec2-dvec2.geom pass 1.50 GL_ARB_gpu_shader_fp64
dmesg

        

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