Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.136104 |
Stdout |
Shader source: /* [config] * expect_result: pass * glsl_version: 1.50 * require_extensions: GL_ARB_gpu_shader_fp64 * [end config] * * Check that the following test vectors are constantfolded correctly: * dot(dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf), dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)) => 3.3838777777777778lf * dot(dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf), dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)) => -4.5454666666666661lf * dot(dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf), dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)) => -4.5454666666666661lf * dot(dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf), dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)) => 6.7214000000000009lf */ #version 150 #extension GL_ARB_gpu_shader_fp64 : require void main() { double[distance(dot(dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf), dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)), 3.3838777777777778lf) <= 3.3838777777777781e-05lf ? 1 : -1] array0; double[distance(dot(dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf), dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)), -4.5454666666666661lf) <= 4.5454666666666664e-05lf ? 1 : -1] array1; double[distance(dot(dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf), dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)), -4.5454666666666661lf) <= 4.5454666666666664e-05lf ? 1 : -1] array2; double[distance(dot(dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf), dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)), 6.7214000000000009lf) <= 6.7214000000000011e-05lf ? 1 : -1] array3; gl_FragColor = dvec4(array0.length() + array1.length() + array2.length() + array3.length()); } |
Stderr |
Failed to compile fragment shader /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/dot-dvec3-dvec3.frag: ERROR: 0:22: Use of undeclared identifier 'gl_FragColor' |
Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/dot-dvec3-dvec3.frag pass 1.50 GL_ARB_gpu_shader_fp64 |
dmesg |