Result: fail
| Detail | Value |
|---|---|
| Returncode | 1 |
| Time | 0:00:00.133886 |
| Stdout |
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.50
* require_extensions: GL_ARB_gpu_shader_fp64
* [end config]
*
* Check that the following test vectors are constantfolded correctly:
* abs(-1.5lf) => 1.5lf
* abs(-0.75lf) => 0.75lf
* abs(0.0lf) => 0.0lf
* abs(0.75lf) => 0.75lf
* abs(1.5lf) => 1.5lf
*/
#version 150
#extension GL_ARB_gpu_shader_fp64 : require
void main()
{
double[distance(abs(-1.5lf), 1.5lf) <= 1.5000000000000002e-05lf ? 1 : -1] array0;
double[distance(abs(-0.75lf), 0.75lf) <= 7.500000000000001e-06lf ? 1 : -1] array1;
double[distance(abs(0.0lf), 0.0lf) <= 0.0lf ? 1 : -1] array2;
double[distance(abs(0.75lf), 0.75lf) <= 7.500000000000001e-06lf ? 1 : -1] array3;
double[distance(abs(1.5lf), 1.5lf) <= 1.5000000000000002e-05lf ? 1 : -1] array4;
gl_Position = dvec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length());
}
|
| Stderr |
Failed to compile vertex shader /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/abs-double.vert: ERROR: 0:24: Incompatible types (vec4 and dvec4) in assignment (and no available implicit conversion) |
| Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
| Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions/abs-double.vert pass 1.50 GL_ARB_gpu_shader_fp64 |
| dmesg |