Result: fail
| Detail | Value |
|---|---|
| Returncode | 1 |
| Time | 0:00:00.142815 |
| Stdout | |
| Stderr |
Failed to compile fragment shader: ERROR: 0:9: Use of undeclared identifier 'gl_FragColor'
source:
#version 150
#extension GL_ARB_texture_gather: require
#extension GL_ARB_gpu_shader5: require
uniform sampler2DArrayShadow s;
const ivec2 osets[4] = ivec2[4](ivec2(-8, 7), ivec2(7, -8), ivec2(3, 3), ivec2(-3, -3));
void main() {
gl_FragColor = vec4(1) * textureGatherOffsets(s, vec3(gl_FragCoord.xy / textureSize(s, 0).xy, 1) , 0.5 , osets );
}
|
| Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
| Command | /Users/vlee/workspace/piglit/bin/textureGather fs shadow r offsets 2DArray repeat -auto -fbo |
| dmesg |