Results for spec@arb_gpu_shader5@texturegatheroffsets@fs-r-0-float-2d

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.151801
Stdout

        
Stderr
Failed to compile fragment shader: ERROR: 0:9: Use of undeclared identifier 'gl_FragColor'

source:
#version 150
#extension GL_ARB_texture_gather: require
#extension GL_ARB_gpu_shader5: require

uniform sampler2D s;
const ivec2 osets[4] = ivec2[4](ivec2(-8, 7), ivec2(7, -8), ivec2(3, 3), ivec2(-3, -3));

void main() {
	gl_FragColor = vec4(1) * textureGatherOffsets(s, gl_FragCoord.xy / textureSize(s, 0).xy  , osets , 0);
}
Environment
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /Users/vlee/workspace/piglit/bin/textureGather fs offsets r 0 float 2D repeat -auto -fbo
dmesg

        

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