Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.147177 |
Stdout |
Shader source: // [config] // expect_result: pass // glsl_version: 1.50 // require_extensions: GL_ARB_gpu_shader5 // [end config] #version 150 #extension GL_ARB_gpu_shader5: require uniform sampler2D s2D; uniform ivec2 offset; /* ARB_gpu_shader5 allows this to be uniform rather than constexpr */ void main() { vec4 res = vec4(0); res += textureGatherOffset(s2D, vec2(0), offset); gl_Position = res; } |
Stderr |
Failed to compile vertex shader /Users/vlee/workspace/piglit/tests/spec/arb_gpu_shader5/compiler/builtin-functions/vs-gatherOffset-uniform-offset.vert: ERROR: 0:18: Argument 3 to function 'textureGatherOffset' must be a constant expression |
Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/tests/spec/arb_gpu_shader5/compiler/builtin-functions/vs-gatherOffset-uniform-offset.vert pass 1.50 GL_ARB_gpu_shader5 |
dmesg |