Result: fail
| Detail | Value |
|---|---|
| Returncode | 1 |
| Time | 0:00:00.147177 |
| Stdout |
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.50
// require_extensions: GL_ARB_gpu_shader5
// [end config]
#version 150
#extension GL_ARB_gpu_shader5: require
uniform sampler2D s2D;
uniform ivec2 offset; /* ARB_gpu_shader5 allows this to be uniform
rather than constexpr */
void main()
{
vec4 res = vec4(0);
res += textureGatherOffset(s2D, vec2(0), offset);
gl_Position = res;
}
|
| Stderr |
Failed to compile vertex shader /Users/vlee/workspace/piglit/tests/spec/arb_gpu_shader5/compiler/builtin-functions/vs-gatherOffset-uniform-offset.vert: ERROR: 0:18: Argument 3 to function 'textureGatherOffset' must be a constant expression |
| Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
| Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/tests/spec/arb_gpu_shader5/compiler/builtin-functions/vs-gatherOffset-uniform-offset.vert pass 1.50 GL_ARB_gpu_shader5 |
| dmesg |