Result: fail
| Detail | Value |
|---|---|
| Returncode | 1 |
| Time | 0:00:00.162289 |
| Stdout |
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.50
// require_extensions: GL_ARB_gpu_shader5
// [end config]
#version 150
#extension GL_ARB_gpu_shader5: require
uniform usampler2D s2D;
uniform usampler2DArray s2DArray;
uniform usampler2DRect s2DRect;
const ivec2 offset = ivec2(-8, 7);
void main()
{
uvec4 res = uvec4(0);
res += textureGatherOffset(s2D, vec2(0), offset);
res += textureGatherOffset(s2DArray, vec3(0), offset);
res += textureGatherOffset(s2DRect, vec2(0), offset);
gl_FragColor = vec4(res);
}
|
| Stderr |
Failed to compile fragment shader /Users/vlee/workspace/piglit/tests/spec/arb_gpu_shader5/compiler/builtin-functions/fs-gatherOffset-uint-samplers.frag: ERROR: 0:24: Use of undeclared identifier 'gl_FragColor' |
| Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
| Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/tests/spec/arb_gpu_shader5/compiler/builtin-functions/fs-gatherOffset-uint-samplers.frag pass 1.50 GL_ARB_gpu_shader5 |
| dmesg |