Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.162289 |
Stdout |
Shader source: // [config] // expect_result: pass // glsl_version: 1.50 // require_extensions: GL_ARB_gpu_shader5 // [end config] #version 150 #extension GL_ARB_gpu_shader5: require uniform usampler2D s2D; uniform usampler2DArray s2DArray; uniform usampler2DRect s2DRect; const ivec2 offset = ivec2(-8, 7); void main() { uvec4 res = uvec4(0); res += textureGatherOffset(s2D, vec2(0), offset); res += textureGatherOffset(s2DArray, vec3(0), offset); res += textureGatherOffset(s2DRect, vec2(0), offset); gl_FragColor = vec4(res); } |
Stderr |
Failed to compile fragment shader /Users/vlee/workspace/piglit/tests/spec/arb_gpu_shader5/compiler/builtin-functions/fs-gatherOffset-uint-samplers.frag: ERROR: 0:24: Use of undeclared identifier 'gl_FragColor' |
Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/tests/spec/arb_gpu_shader5/compiler/builtin-functions/fs-gatherOffset-uint-samplers.frag pass 1.50 GL_ARB_gpu_shader5 |
dmesg |