Results for spec@arb_gpu_shader5@compiler@builtin-functions@fs-gather-comp-float-samplers.frag

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.147581
Stdout
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.50
// require_extensions: GL_ARB_gpu_shader5 GL_ARB_texture_cube_map_array
// [end config]

#version 150
#extension GL_ARB_gpu_shader5: require
#extension GL_ARB_texture_cube_map_array: require

uniform sampler2D s2D;
uniform sampler2DArray s2DArray;
uniform samplerCube sCube;
uniform samplerCubeArray sCubeArray;
uniform sampler2DRect s2DRect;

void main()
{
	vec4 res = vec4(0);

	res += textureGather(s2D,		vec2(0), 0);
	res += textureGather(s2DArray,		vec3(0), 1);
	res += textureGather(sCube,		vec3(0), 2);
	res += textureGather(sCubeArray,	vec4(0), 3);
	res += textureGather(s2DRect,		vec2(0), 0);

	gl_FragColor = res;
}

Stderr
Failed to compile fragment shader /Users/vlee/workspace/piglit/tests/spec/arb_gpu_shader5/compiler/builtin-functions/fs-gather-comp-float-samplers.frag: ERROR: 0:27: Use of undeclared identifier 'gl_FragColor'

Environment
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/tests/spec/arb_gpu_shader5/compiler/builtin-functions/fs-gather-comp-float-samplers.frag pass 1.50 GL_ARB_gpu_shader5 GL_ARB_texture_cube_map_array
dmesg

        

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