Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.147581 |
Stdout |
Shader source: // [config] // expect_result: pass // glsl_version: 1.50 // require_extensions: GL_ARB_gpu_shader5 GL_ARB_texture_cube_map_array // [end config] #version 150 #extension GL_ARB_gpu_shader5: require #extension GL_ARB_texture_cube_map_array: require uniform sampler2D s2D; uniform sampler2DArray s2DArray; uniform samplerCube sCube; uniform samplerCubeArray sCubeArray; uniform sampler2DRect s2DRect; void main() { vec4 res = vec4(0); res += textureGather(s2D, vec2(0), 0); res += textureGather(s2DArray, vec3(0), 1); res += textureGather(sCube, vec3(0), 2); res += textureGather(sCubeArray, vec4(0), 3); res += textureGather(s2DRect, vec2(0), 0); gl_FragColor = res; } |
Stderr |
Failed to compile fragment shader /Users/vlee/workspace/piglit/tests/spec/arb_gpu_shader5/compiler/builtin-functions/fs-gather-comp-float-samplers.frag: ERROR: 0:27: Use of undeclared identifier 'gl_FragColor' |
Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/tests/spec/arb_gpu_shader5/compiler/builtin-functions/fs-gather-comp-float-samplers.frag pass 1.50 GL_ARB_gpu_shader5 GL_ARB_texture_cube_map_array |
dmesg |