Results for valgrind/shaders/glsl-link-varying-TexCoord

Overview

Status: skip
Result: skip

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Details

Detail Value
returncode 0
time 4.59384012222
errors
  • Failed to link:
  • error: vertex shader output `gl_TexCoord\' declared as type `vec4[2]\', but fragment shader input declared as type `vec4[1]\'
info
Returncode: 0

Errors:
Failed to link:
error: vertex shader output `gl_TexCoord' declared as type `vec4[2]', but fragment shader input declared as type `vec4[1]'



Output:

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