Status: skip
			Result: skip
		
| Detail | Value | 
|---|---|
| returncode | 0 | 
| time | 3.9904229641 | 
| errors | 
  | 
| info | Returncode: 0
Errors:
Failed to compile vertex shader tests/glslparsertest/glsl2/array-compare-04.vert: 0:18(30): error: operands of `==' must have the same type
Output:
Shader source:
/* From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
 *
 *    "The equality operators and assignment operator are only allowed if the
 *    two operands are same size and type. Structure types must be of the same
 *    declared structure. Both array operands must be explicitly sized."
 *
 * [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 */
#version 120
uniform int[] a = int[](0,1,2,3);
void main()
{
	int[] b = int[](0,1,2,3);
	gl_FrontColor = float(b == a) * vec4(0, 1, 0, 1);
}
 |