Status: skip
Result: skip
Detail | Value |
---|---|
returncode | 0 |
time | 3.9904229641 |
errors |
|
info | Returncode: 0 Errors: Failed to compile vertex shader tests/glslparsertest/glsl2/array-compare-04.vert: 0:18(30): error: operands of `==' must have the same type Output: Shader source: /* From page 35 (page 41 of the PDF) of the GLSL 1.20 spec: * * "The equality operators and assignment operator are only allowed if the * two operands are same size and type. Structure types must be of the same * declared structure. Both array operands must be explicitly sized." * * [config] * expect_result: pass * glsl_version: 1.20 * [end config] */ #version 120 uniform int[] a = int[](0,1,2,3); void main() { int[] b = int[](0,1,2,3); gl_FrontColor = float(b == a) * vec4(0, 1, 0, 1); } |