Status: skip
Result: skip
Detail | Value |
---|---|
returncode | 0 |
time | 3.93765807152 |
info | Returncode: 0 Errors: ==25832== Invalid read of size 4 ==25832== at 0x4C283F9: ast_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:1032) ==25832== by 0x4CC4809: ast_function_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_function.cpp:1042) ==25832== by 0x4C286E5: ast_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:939) ==25832== by 0x4C28CD6: ast_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:905) ==25832== by 0x4C2A0B5: ast_expression_statement::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:1666) ==25832== by 0x4C2A10A: ast_compound_statement::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:1682) ==25832== by 0x4C2BA4E: ast_function_definition::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:2683) ==25832== by 0x4C26152: _mesa_ast_to_hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:85) ==25832== by 0x4C2410F: _mesa_glsl_compile_shader (ir_to_mesa.cpp:2967) ==25832== by 0x4B5CF35: compile_shader (shaderapi.c:853) ==25832== by 0x804A908: test (glslparsertest.c:108) ==25832== by 0x804AD6E: main (glslparsertest.c:224) ==25832== Address 0x10 is not stack'd, malloc'd or (recently) free'd ==25832== ==25832== ==25832== Process terminating with default action of signal 11 (SIGSEGV): dumping core ==25832== Access not within mapped region at address 0x10 ==25832== at 0x4C283F9: ast_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:1032) ==25832== by 0x4CC4809: ast_function_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_function.cpp:1042) ==25832== by 0x4C286E5: ast_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:939) ==25832== by 0x4C28CD6: ast_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:905) ==25832== by 0x4C2A0B5: ast_expression_statement::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:1666) ==25832== by 0x4C2A10A: ast_compound_statement::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:1682) ==25832== by 0x4C2BA4E: ast_function_definition::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:2683) ==25832== by 0x4C26152: _mesa_ast_to_hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:85) ==25832== by 0x4C2410F: _mesa_glsl_compile_shader (ir_to_mesa.cpp:2967) ==25832== by 0x4B5CF35: compile_shader (shaderapi.c:853) ==25832== by 0x804A908: test (glslparsertest.c:108) ==25832== by 0x804AD6E: main (glslparsertest.c:224) ==25832== If you believe this happened as a result of a stack ==25832== overflow in your program's main thread (unlikely but ==25832== possible), you can try to increase the size of the ==25832== main thread stack using the --main-stacksize= flag. ==25832== The main thread stack size used in this run was 8388608. Segmentation fault Output: |
errors |
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