Results for valgrind/glslparsertest/glsl2/array-compare-01.vert

Overview

Status: skip
Result: skip

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Details

Detail Value
returncode 0
time 3.93765807152
info
Returncode: 0

Errors:
==25832== Invalid read of size 4
==25832==    at 0x4C283F9: ast_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:1032)
==25832==    by 0x4CC4809: ast_function_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_function.cpp:1042)
==25832==    by 0x4C286E5: ast_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:939)
==25832==    by 0x4C28CD6: ast_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:905)
==25832==    by 0x4C2A0B5: ast_expression_statement::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:1666)
==25832==    by 0x4C2A10A: ast_compound_statement::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:1682)
==25832==    by 0x4C2BA4E: ast_function_definition::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:2683)
==25832==    by 0x4C26152: _mesa_ast_to_hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:85)
==25832==    by 0x4C2410F: _mesa_glsl_compile_shader (ir_to_mesa.cpp:2967)
==25832==    by 0x4B5CF35: compile_shader (shaderapi.c:853)
==25832==    by 0x804A908: test (glslparsertest.c:108)
==25832==    by 0x804AD6E: main (glslparsertest.c:224)
==25832==  Address 0x10 is not stack'd, malloc'd or (recently) free'd
==25832== 
==25832== 
==25832== Process terminating with default action of signal 11 (SIGSEGV): dumping core
==25832==  Access not within mapped region at address 0x10
==25832==    at 0x4C283F9: ast_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:1032)
==25832==    by 0x4CC4809: ast_function_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_function.cpp:1042)
==25832==    by 0x4C286E5: ast_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:939)
==25832==    by 0x4C28CD6: ast_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:905)
==25832==    by 0x4C2A0B5: ast_expression_statement::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:1666)
==25832==    by 0x4C2A10A: ast_compound_statement::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:1682)
==25832==    by 0x4C2BA4E: ast_function_definition::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:2683)
==25832==    by 0x4C26152: _mesa_ast_to_hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:85)
==25832==    by 0x4C2410F: _mesa_glsl_compile_shader (ir_to_mesa.cpp:2967)
==25832==    by 0x4B5CF35: compile_shader (shaderapi.c:853)
==25832==    by 0x804A908: test (glslparsertest.c:108)
==25832==    by 0x804AD6E: main (glslparsertest.c:224)
==25832==  If you believe this happened as a result of a stack
==25832==  overflow in your program's main thread (unlikely but
==25832==  possible), you can try to increase the size of the
==25832==  main thread stack using the --main-stacksize= flag.
==25832==  The main thread stack size used in this run was 8388608.
Segmentation fault


Output:

errors
  • ==25832== Invalid read of size 4
  • ==25832== at 0x4C283F9: ast_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:1032)
  • ==25832== by 0x4CC4809: ast_function_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_function.cpp:1042)
  • ==25832== by 0x4C286E5: ast_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:939)
  • ==25832== by 0x4C28CD6: ast_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:905)
  • ==25832== by 0x4C2A0B5: ast_expression_statement::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:1666)
  • ==25832== by 0x4C2A10A: ast_compound_statement::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:1682)
  • ==25832== by 0x4C2BA4E: ast_function_definition::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:2683)
  • ==25832== by 0x4C26152: _mesa_ast_to_hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:85)
  • ==25832== by 0x4C2410F: _mesa_glsl_compile_shader (ir_to_mesa.cpp:2967)
  • ==25832== by 0x4B5CF35: compile_shader (shaderapi.c:853)
  • ==25832== by 0x804A908: test (glslparsertest.c:108)
  • ==25832== by 0x804AD6E: main (glslparsertest.c:224)
  • ==25832== Address 0x10 is not stack\'d, malloc\'d or (recently) free\'d
  • ==25832==
  • ==25832==
  • ==25832== Process terminating with default action of signal 11 (SIGSEGV): dumping core
  • ==25832== Access not within mapped region at address 0x10
  • ==25832== at 0x4C283F9: ast_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:1032)
  • ==25832== by 0x4CC4809: ast_function_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_function.cpp:1042)
  • ==25832== by 0x4C286E5: ast_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:939)
  • ==25832== by 0x4C28CD6: ast_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:905)
  • ==25832== by 0x4C2A0B5: ast_expression_statement::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:1666)
  • ==25832== by 0x4C2A10A: ast_compound_statement::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:1682)
  • ==25832== by 0x4C2BA4E: ast_function_definition::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:2683)
  • ==25832== by 0x4C26152: _mesa_ast_to_hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:85)
  • ==25832== by 0x4C2410F: _mesa_glsl_compile_shader (ir_to_mesa.cpp:2967)
  • ==25832== by 0x4B5CF35: compile_shader (shaderapi.c:853)
  • ==25832== by 0x804A908: test (glslparsertest.c:108)
  • ==25832== by 0x804AD6E: main (glslparsertest.c:224)
  • ==25832== If you believe this happened as a result of a stack
  • ==25832== overflow in your program\'s main thread (unlikely but
  • ==25832== possible), you can try to increase the size of the
  • ==25832== main thread stack using the --main-stacksize= flag.
  • ==25832== The main thread stack size used in this run was 8388608.
  • Segmentation fault

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