Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.265000104904 |
| note | Returncode was 1 |
| command | Z:\piglit\framework/../bin/glslparsertest tests\spec\glsl-1.20\compiler\structure-and-array-operations\array-size-ivec4.vert fail 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Successfully compiled vertex shader tests\spec\glsl-1.20\compiler\structure-and-array-operations\array-size-ivec4.vert: No errors.
Output:
Shader source:
/* [config]
* expect_result: fail
* glsl_version: 1.20
* [end config]
*
* From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
*
* "When an array size is specified in a declaration, it must be an
* integral constant expression (see Section 4.3.3 "Constant Expressions")
* greater than zero."
*/
#version 120
uniform float [ivec4(2.3,2.3,2.3,2.3)] a;
void main() { gl_Position = vec4(a[0]); }
|