Status: fail
			Result: fail
		
| Detail | Value | 
|---|---|
| returncode | 1 | 
| time | 0.280999898911 | 
| note | Returncode was 1 | 
| command | Z:\piglit\framework/../bin/glslparsertest tests\spec\glsl-1.20\compiler\structure-and-array-operations\array-size-ivec3.vert fail 1.20 | 
| errors | 
 | 
| info | Returncode: 1
Errors:
Successfully compiled vertex shader tests\spec\glsl-1.20\compiler\structure-and-array-operations\array-size-ivec3.vert: No errors.
Output:
Shader source:
/* [config]
 * expect_result: fail
 * glsl_version: 1.20
 * [end config]
 *
 * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
 *
 *     "When an array size is specified in a declaration, it must be an
 *     integral constant expression (see Section 4.3.3 "Constant Expressions")
 *     greater than zero."
 */
#version 120
uniform float [ivec3(2.3,2.3,2.3)] a;
void main() { gl_Position = vec4(a[0]); }
 |