Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.280999898911 |
note | Returncode was 1 |
command | Z:\piglit\framework/../bin/glslparsertest tests\spec\glsl-1.20\compiler\structure-and-array-operations\array-size-ivec3.vert fail 1.20 |
errors |
|
info | Returncode: 1 Errors: Successfully compiled vertex shader tests\spec\glsl-1.20\compiler\structure-and-array-operations\array-size-ivec3.vert: No errors. Output: Shader source: /* [config] * expect_result: fail * glsl_version: 1.20 * [end config] * * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec: * * "When an array size is specified in a declaration, it must be an * integral constant expression (see Section 4.3.3 "Constant Expressions") * greater than zero." */ #version 120 uniform float [ivec3(2.3,2.3,2.3)] a; void main() { gl_Position = vec4(a[0]); } |