Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.280999898911 |
| note | Returncode was 1 |
| command | Z:\piglit\framework/../bin/glslparsertest tests\spec\glsl-1.20\compiler\structure-and-array-operations\array-redeclaration-01.vert pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests\spec\glsl-1.20\compiler\structure-and-array-operations\array-redeclaration-01.vert: ERROR: 0:27: 'an_array' : redefinition
ERROR: 0:29: 'a_function' : no matching overloaded function found (using implicit conversion)
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
*
* "It is legal to declare an array without a size and then later
* re-declare the same name as an array of the same type and specify a
* size."
*/
#version 120
float a_function(vec4[6]);
void main()
{
vec4 [] an_array;
an_array[0] = vec4(0);
an_array[1] = vec4(1);
an_array[2] = vec4(2);
an_array[3] = vec4(3);
an_array[4] = vec4(4);
an_array[5] = vec4(5);
vec4 [6] an_array;
gl_Position = vec4(a_function(an_array));
}
|