Status: fail
			Result: fail
		
| Detail | Value | 
|---|---|
| returncode | 1 | 
| time | 0.27999997139 | 
| note | Returncode was 1 | 
| command | Z:\piglit\framework/../bin/glslparsertest tests\spec\glsl-1.20\compiler\structure-and-array-operations\array-positive.vert fail 1.20 | 
| errors | 
 | 
| info | Returncode: 1
Errors:
Successfully compiled vertex shader tests\spec\glsl-1.20\compiler\structure-and-array-operations\array-positive.vert: No errors.
Output:
Shader source:
/* [config]
 * expect_result: fail
 * glsl_version: 1.20
 * [end config]
 *
 * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
 *
 *     "In total, only the following operators are allowed to operate on
 *     arrays and structures as whole entities:
 *
 *     field or method selector .
 *     equality                 == !=
 *     assignment               =
 *     indexing (arrays only)   []"
 */
#version 120
uniform vec4 a[2];
uniform vec4 b[2];
void main()
{
  gl_Position = vec4(+a == b);
}
 |