Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.21799993515 |
| note | Returncode was 1 |
| command | Z:\piglit\framework/../bin/glslparsertest tests/glslparsertest/glsl2\tex_rect-03.frag pass 1.10 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/glslparsertest/glsl2\tex_rect-03.frag: ERROR: 0:15: '' : extension 'FAIL' is not supported
Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.10
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]
/* PASS */
#ifndef GL_ARB_texture_rectangle
/* Since there is no #error in GLSL, this is a sure way to generate an
* error from the preprocessor.
*/
#extension FAIL: require
#endif
void main() { }
|