Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.219000101089 |
| note | Returncode was 1 |
| command | Z:\piglit\framework/../bin/glslparsertest tests/glslparsertest/glsl2\redeclaration-04.vert fail 1.10 |
| errors |
|
| info | Returncode: 1
Errors:
Successfully compiled vertex shader tests/glslparsertest/glsl2\redeclaration-04.vert: ERROR: 0:25: Unary operation not folded into constant
No errors.
Output:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.10
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]
/* FAIL
*
* GLSL 1.20 section 4.2 states:
* "When a function name is redeclared in a nested scope, it hides all
* functions declared with that name in the outer scope."
*
* Thus, declaring a new function exp(float, float) hides the builtin function.
*/
float exp(float x, float y)
{
return x + y;
}
void main()
{
float f = exp(2.0);
gl_Position = vec4(0.0);
}
|