Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.43700003624 |
note | Returncode was 1 |
command | Z:\piglit\framework/../bin/glslparsertest tests/glslparsertest/glsl2\const-array-04.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/glslparsertest/glsl2\const-array-04.frag: ERROR: 0:14: 'const float' : cannot declare arrays of this qualifier ERROR: 0:14: 'const' : non-matching types (using implicit conversion) for const initializer ERROR: 0:15: 'const float' : cannot declare arrays of this qualifier ERROR: 0:15: 'const' : non-matching types (using implicit conversion) for const initializer ERROR: 0:18: 'a' : left of '[' is not of type array, matrix, or vector ERROR: 0:18: 'a' : left of '[' is not of type array, matrix, or vector ERROR: 0:18: 'a' : left of '[' is not of type array, matrix, or vector ERROR: 0:18: 'a' : left of '[' is not of type array, matrix, or vector Output: Shader source: // [config] // expect_result: pass // glsl_version: 1.20 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] /* PASS */ #version 120 void main() { const float a[] = float[](0.0, 1.0); const float b[2] = float[](4.0, 17.7); if (a != b) gl_FragColor = vec4(a[0], a[1], a[0], a[1]); else gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); } |