Status: fail
			Result: fail
		
| Detail | Value | 
|---|---|
| returncode | 1 | 
| time | 0.43700003624 | 
| note | Returncode was 1 | 
| command | Z:\piglit\framework/../bin/glslparsertest tests/glslparsertest/glsl2\const-array-04.frag pass 1.20 | 
| errors | 
 | 
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/glslparsertest/glsl2\const-array-04.frag: ERROR: 0:14: 'const float' : cannot declare arrays of this qualifier 
ERROR: 0:14: 'const' :  non-matching types (using implicit conversion) for const initializer  
ERROR: 0:15: 'const float' : cannot declare arrays of this qualifier 
ERROR: 0:15: 'const' :  non-matching types (using implicit conversion) for const initializer  
ERROR: 0:18: 'a' :  left of '[' is not of type array, matrix, or vector  
ERROR: 0:18: 'a' :  left of '[' is not of type array, matrix, or vector  
ERROR: 0:18: 'a' :  left of '[' is not of type array, matrix, or vector  
ERROR: 0:18: 'a' :  left of '[' is not of type array, matrix, or vector  
Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.20
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]
/* PASS */
#version 120
void main()
{
   const float a[] = float[](0.0, 1.0);
   const float b[2] = float[](4.0, 17.7);
   if (a != b)
      gl_FragColor = vec4(a[0], a[1], a[0], a[1]);
   else
      gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
 |