Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.43700003624 |
| note | Returncode was 1 |
| command | Z:\piglit\framework/../bin/glslparsertest tests/glslparsertest/glsl2\const-array-03.frag pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/glslparsertest/glsl2\const-array-03.frag: ERROR: 0:14: 'const float' : cannot declare arrays of this qualifier
ERROR: 0:14: 'const' : non-matching types (using implicit conversion) for const initializer
ERROR: 0:15: 'const float' : cannot declare arrays of this qualifier
ERROR: 0:15: 'const' : non-matching types (using implicit conversion) for const initializer
ERROR: 0:18: 'a' : left of '[' is not of type array, matrix, or vector
ERROR: 0:18: 'a' : left of '[' is not of type array, matrix, or vector
ERROR: 0:18: 'b' : left of '[' is not of type array, matrix, or vector
ERROR: 0:18: 'b' : left of '[' is not of type array, matrix, or vector
Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.20
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]
/* PASS */
#version 120
void main()
{
const float a[] = float[](0.0, 1.0);
const float b[2] = float[2](0, 1);
if (a == b)
gl_FragColor = vec4(a[0], a[1], b[0], b[1]);
else
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
|