Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.374000072479 |
| note | Returncode was 1 |
| command | Z:\piglit\framework/../bin/glslparsertest tests/glslparsertest/shaders\CorrectSwizzle2.frag pass 1.10 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/glslparsertest/shaders\CorrectSwizzle2.frag: ERROR: 0:38: 'TEMP' : syntax error parse error
Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.10
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]
void main()
{
float f, f1, f2;
f = f1 = f2;
f += f1 += f2;
vec4 v, v1, v2;
v = v1 = v2;
v += v1 += v2;
v.wx = v1.zx = v2.yx;
v.wx += v1.zx += v2.yx;
mat4 m, m1, m2;
m = m1 = m2;
m += m1 += m2;
m[3].wx = m1[2].zx = m2[1].yx;
m[3].wx += m1[2].zx += m2[1].yx;
mat4 am[4], am1[4], am2[4];
am[3] = am1[2] = am2[1];
am[3] += am1[2] += am2[1];
am[3][3].wx = am1[2][2].zx = am2[1][1].yx;
am[3][3].wx += am1[2][2].zx += am2[1][1].yx;
am[3][3].wx += am1[2][2].zx += ++(am2[1][1].yx);
am[3][3].wx += am1[2][2].zx += (am2[1][1].yx)++;
gl_FragColor = vec4(am[3][3].z, m[3].w, v.w, f);
}
TEMP=C:\Users\MKS-HA~1\AppDa
|