Results for glean/paths

Overview

Status: fail
Result: fail

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Details

Detail Value
environment
returncode 0
time 0.702000141144
command Z:\piglit\framework/../bin/glean -r .\results\glean\paths -o -v -v -v -t +paths
info
Returncode: 0

Errors:


Output:
----------------------------------------------------------------------
This test verifies that basic OpenGL operations such as the alpha
test, depth test, blending, stippling, and texturing work for
trivial cases.

paths:  PASS rgba8, win, id 1
paths:  PASS rgba8, db, accrgba16, win, id 2
paths:  PASS rgba8, z24, s8, win, id 3
paths:  PASS rgba8, db, z24, s8, accrgba16, win, id 4
paths:  PASS rgba8, z16, win, id 5
paths:  PASS rgba8, db, z16, accrgba16, win, id 6
paths:  FAIL rgb8, z32, s8, accrgb16, win, slow, id 7
	Modulated Texture should have had no effect (1, 1, 1) but actually modified the fragment: (0.996078,0.996078,0.996078)
paths:  FAIL rgb8, z16, s8, accrgb16, win, slow, id 8
	Modulated Texture should have had no effect (1, 1, 1) but actually modified the fragment: (0.996078,0.996078,0.996078)
paths:  FAIL rgb8, db, z32, s8, accrgb16, win, slow, id 9
	Modulated Texture should have had no effect (1, 1, 1) but actually modified the fragment: (0.996078,0.996078,0.996078)
paths:  FAIL rgb8, db, z16, s8, accrgb16, win, slow, id 10
	Modulated Texture should have had no effect (1, 1, 1) but actually modified the fragment: (0.996078,0.996078,0.996078)
paths:  FAIL rgba8, z32, s8, accrgba16, win, slow, id 11
	Depth Test should have culled the fragment (0, 0, 0) but actually didn't: (1,1,1)
paths:  FAIL rgba8, z16, s8, accrgba16, win, slow, id 12
	Depth Test should have culled the fragment (0, 0, 0) but actually didn't: (1,1,1)
paths:  FAIL rgba8, db, z32, s8, accrgba16, win, slow, id 13
	Depth Test should have culled the fragment (0, 0, 0) but actually didn't: (1,1,1)
paths:  FAIL rgba8, db, z16, s8, accrgba16, win, slow, id 14
	Depth Test should have culled the fragment (0, 0, 0) but actually didn't: (1,1,1)

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