Status: fail
Result: fail
Detail | Value |
---|---|
environment | |
returncode | 0 |
time | 0.702000141144 |
command | Z:\piglit\framework/../bin/glean -r .\results\glean\paths -o -v -v -v -t +paths |
info | Returncode: 0 Errors: Output: ---------------------------------------------------------------------- This test verifies that basic OpenGL operations such as the alpha test, depth test, blending, stippling, and texturing work for trivial cases. paths: PASS rgba8, win, id 1 paths: PASS rgba8, db, accrgba16, win, id 2 paths: PASS rgba8, z24, s8, win, id 3 paths: PASS rgba8, db, z24, s8, accrgba16, win, id 4 paths: PASS rgba8, z16, win, id 5 paths: PASS rgba8, db, z16, accrgba16, win, id 6 paths: FAIL rgb8, z32, s8, accrgb16, win, slow, id 7 Modulated Texture should have had no effect (1, 1, 1) but actually modified the fragment: (0.996078,0.996078,0.996078) paths: FAIL rgb8, z16, s8, accrgb16, win, slow, id 8 Modulated Texture should have had no effect (1, 1, 1) but actually modified the fragment: (0.996078,0.996078,0.996078) paths: FAIL rgb8, db, z32, s8, accrgb16, win, slow, id 9 Modulated Texture should have had no effect (1, 1, 1) but actually modified the fragment: (0.996078,0.996078,0.996078) paths: FAIL rgb8, db, z16, s8, accrgb16, win, slow, id 10 Modulated Texture should have had no effect (1, 1, 1) but actually modified the fragment: (0.996078,0.996078,0.996078) paths: FAIL rgba8, z32, s8, accrgba16, win, slow, id 11 Depth Test should have culled the fragment (0, 0, 0) but actually didn't: (1,1,1) paths: FAIL rgba8, z16, s8, accrgba16, win, slow, id 12 Depth Test should have culled the fragment (0, 0, 0) but actually didn't: (1,1,1) paths: FAIL rgba8, db, z32, s8, accrgba16, win, slow, id 13 Depth Test should have culled the fragment (0, 0, 0) but actually didn't: (1,1,1) paths: FAIL rgba8, db, z16, s8, accrgba16, win, slow, id 14 Depth Test should have culled the fragment (0, 0, 0) but actually didn't: (1,1,1) |