Results for glean/fbo

Overview

Status: fail
Result: fail

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Details

Detail Value
environment
returncode 0
time 3.36999988556
command Z:\piglit\framework/../bin/glean -r .\results\glean\fbo -o -v -v -v -t +fbo
info
Returncode: 0

Errors:


Output:
----------------------------------------------------------------------
fbo test: Test OpenGL Extension GL_EXT_framebuffer_object

GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is not supported
  (FBOTest::testRender2SingleTexture:648)GL_FRAMEBUFFER_UNSUPPORTED_EXT
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  (FBOTest::testRender2MultiTexture:970)GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  FAIL rgba8, z24, s8, win, id 3
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is not supported
  (FBOTest::testRender2SingleTexture:648)GL_FRAMEBUFFER_UNSUPPORTED_EXT
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  (FBOTest::testRender2MultiTexture:970)GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  FAIL rgba8, db, z24, s8, accrgba16, win, id 4
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is not supported
  (FBOTest::testRender2SingleTexture:648)GL_FRAMEBUFFER_UNSUPPORTED_EXT
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  (FBOTest::testRender2MultiTexture:970)GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  FAIL rgba8, z16, win, id 5
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is not supported
  (FBOTest::testRender2SingleTexture:648)GL_FRAMEBUFFER_UNSUPPORTED_EXT
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  (FBOTest::testRender2MultiTexture:970)GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  FAIL rgba8, db, z16, accrgba16, win, id 6
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is not supported
fbo:  NOTE rgb8, z32, s8, accrgb16, win, slow, id 7
	Test skipped/non-applicable
GL_EXT_framebuffer_object is not supported
fbo:  NOTE rgb8, z16, s8, accrgb16, win, slow, id 8
	Test skipped/non-applicable
GL_EXT_framebuffer_object is not supported
fbo:  NOTE rgb8, db, z32, s8, accrgb16, win, slow, id 9
	Test skipped/non-applicable
GL_EXT_framebuffer_object is not supported
fbo:  NOTE rgb8, db, z16, s8, accrgb16, win, slow, id 10
	Test skipped/non-applicable
GL_EXT_framebuffer_object is not supported
fbo:  NOTE rgba8, z32, s8, accrgba16, win, slow, id 11
	Test skipped/non-applicable
GL_EXT_framebuffer_object is not supported
fbo:  NOTE rgba8, z16, s8, accrgba16, win, slow, id 12
	Test skipped/non-applicable
GL_EXT_framebuffer_object is not supported
fbo:  NOTE rgba8, db, z32, s8, accrgba16, win, slow, id 13
	Test skipped/non-applicable
GL_EXT_framebuffer_object is not supported
fbo:  NOTE rgba8, db, z16, s8, accrgba16, win, slow, id 14
	Test skipped/non-applicable

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