Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 1.18551397324 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.30/compiler/storage-qualifiers/static-write-vertex-id.vert fail 1.30 |
errors |
|
info | Returncode: 1 Errors: Successfully compiled vertex shader tests/spec/glsl-1.30/compiler/storage-qualifiers/static-write-vertex-id.vert: Vertex shader was successfully compiled to run on hardware. Output: Shader source: // [config] // expect_result: fail // glsl_version: 1.30 // [end config] // // From section 4.3.4 of the GLSL 1.30 spec: // Variables declared as in or centroid in may not be written // to during shader execution. // // From section 7.1 of the GLSL 1.30 spec: // These built-in vertex shader variables for communicating with // fixed functionality are intrinsically declared as follows: // ... // in int gl_VertexID; #version 130 void g() { gl_VertexID = 0; } |