Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.911144971848 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.30/compiler/storage-qualifiers/static-write-clip-distance.frag fail 1.30 |
errors |
|
info | Returncode: 1 Errors: Successfully compiled fragment shader tests/spec/glsl-1.30/compiler/storage-qualifiers/static-write-clip-distance.frag: Fragment shader was successfully compiled to run on hardware. WARNING: 0:19: warning(#398) l-value required assign "gl_ClipDistance" (can't modify a varying) Output: Shader source: // [config] // expect_result: fail // glsl_version: 1.30 // [end config] // // From section 4.3.4 of the GLSL 1.30 spec: // Variables declared as in or centroid in may not be written // to during shader execution. // // From section 7.2 of the GLSL 1.30 spec: // The built-in special variables that are accessible from a // fragment shader are intrinsically declared as follows: // ... // in float gl_ClipDistance[]; #version 130 void g() { gl_ClipDistance[0] = 0.0; } |