Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 1.10700201988 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-uplus-uvec4.frag pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-uplus-uvec4.frag: Fragment shader failed to compile with the following errors: ERROR: 0:14: error(#185) Array size must be a constant integer expression ERROR: 0:15: error(#185) Array size must be a constant integer expression ERROR: error(#273) 2 compilation errors. No code generated Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (+ uvec4(66u, 72u, 87u, 75u)) => uvec4(66u, 72u, 87u, 75u) * (+ uvec4(24u, 40u, 23u, 74u)) => uvec4(24u, 40u, 23u, 74u) */ #version 130 void main() { float[all(equal((+ uvec4(66u, 72u, 87u, 75u)), uvec4(66u, 72u, 87u, 75u))) ? 1 : -1] array0; float[all(equal((+ uvec4(24u, 40u, 23u, 74u)), uvec4(24u, 40u, 23u, 74u))) ? 1 : -1] array1; gl_FragColor = vec4(array0.length() + array1.length()); } |