Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 1.20077395439 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-uplus-uvec3.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-uplus-uvec3.vert: Vertex shader failed to compile with the following errors: ERROR: 0:14: error(#185) Array size must be a constant integer expression ERROR: 0:15: error(#185) Array size must be a constant integer expression ERROR: error(#273) 2 compilation errors. No code generated Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (+ uvec3(36u, 32u, 88u)) => uvec3(36u, 32u, 88u) * (+ uvec3(59u, 77u, 68u)) => uvec3(59u, 77u, 68u) */ #version 130 void main() { float[all(equal((+ uvec3(36u, 32u, 88u)), uvec3(36u, 32u, 88u))) ? 1 : -1] array0; float[all(equal((+ uvec3(59u, 77u, 68u)), uvec3(59u, 77u, 68u))) ? 1 : -1] array1; gl_Position = vec4(array0.length() + array1.length()); } |