Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 1.08366084099 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-rshift-ivec4-uvec4.frag pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-rshift-ivec4-uvec4.frag: Fragment shader failed to compile with the following errors: WARNING: 0:20: warning(#283) Implicit cast from ivec4 to uvec4 ERROR: 0:20: error(#203) More than one matching overloaded function are found equal ERROR: 0:20: error(#202) No matching overloaded function found all ERROR: 0:20: error(#179) Boolean expression expected ERROR: 0:20: error(#186) Array size must be a positive integer WARNING: 0:21: warning(#283) Implicit cast from ivec4 to uvec4 ERROR: 0:21: error(#203) More than one matching overloaded function are found equal ERROR: 0:21: error(#202) No matching overloaded function found all ERROR: 0:21: error(#179) Boolean expression expected ERROR: 0:21: error(#186) Array size must be a positive integer WARNING: 0:22: warning(#283) Implicit cast from ivec4 to uvec4 ERROR: 0:22: error(#203) More than one matching overloaded function are found equal ERROR: 0:22: error(#202) No matching overloaded function found all ERROR: 0:22: error(#179) Boolean expression expected ERROR: 0:22: error(#186) Array size must be a positive integer WARNING: 0:23: warning(#283) Implicit cast from ivec4 to uvec4 ERROR: 0:23: error(#203) More than one matching overloaded function are found equal ERROR: 0:23: error(#202) No matching overloaded function found all ERROR: 0:23: error(#179) Boolean expression expected ERROR: 0:23: error(#186) Array size must be a positive integer WARNING: 0:24: warning(#283) Implicit cast from ivec4 to uvec4 ERROR: 0:24: error(#203) More than one matching overloaded function are found equal ERROR: 0:24: error(#202) No matching overloaded function found all ERROR: 0:24: error(#179) Boolean expression expected ERROR: 0:24: error(#186) Array size must be a positive integer WARNING: 0:25: warning(#283) Implicit cast from ivec4 to uvec4 ERROR: 0:25: error(#203) More than one matching overloaded function are found equal ERROR: 0:25: error(#202) No matching overloaded function found all ERROR: 0:25: error(#179) Boolean expression expected ERROR: 0:25: error(#186) Array size must be a positive integer WARNING: 0:26: warning(#283) Implicit cast from ivec4 to uvec4 ERROR: 0:26: error(#203) More than one matching overloaded function are found equal ERROR: 0:26: error(#202) No matching overloaded function found all ERROR: 0:26: error(#179) Boolean expression expected ERROR: 0:26: error(#186) Array size must be a positive integer WARNING: 0:27: warning(#283) Implicit cast from ivec4 to uvec4 ERROR: 0:27: error(#203) More than one matching overloaded function are found equal ERROR: 0:27: error(#202) No matching overloaded function found all ERROR: 0:27: error(#179) Boolean expression expected ERROR: 0:27: error(#186) Array size must be a positive integer ERROR: error(#273) 32 compilation errors. No code generated Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (ivec4(16, 24, -23, -25) >> uvec4(16u, 24u, 23u, 25u)) => ivec4(0, 0, -1, -1) * (ivec4(16, 24, -23, -25) >> uvec4(23u, 12u, 14u, 19u)) => ivec4(0, 0, -1, -1) * (ivec4(16, 24, 23, 25) >> uvec4(16u, 24u, 23u, 25u)) => ivec4(0, 0, 0, 0) * (ivec4(16, 24, 23, 25) >> uvec4(23u, 12u, 14u, 19u)) => ivec4(0, 0, 0, 0) * (ivec4(-23, -12, 14, 19) >> uvec4(16u, 24u, 23u, 25u)) => ivec4(-1, -1, 0, 0) * (ivec4(-23, -12, 14, 19) >> uvec4(23u, 12u, 14u, 19u)) => ivec4(-1, -1, 0, 0) * (ivec4(23, 12, 14, 19) >> uvec4(16u, 24u, 23u, 25u)) => ivec4(0, 0, 0, 0) * (ivec4(23, 12, 14, 19) >> uvec4(23u, 12u, 14u, 19u)) => ivec4(0, 0, 0, 0) */ #version 130 void main() { float[all(equal((ivec4(16, 24, -23, -25) >> uvec4(16u, 24u, 23u, 25u)), ivec4(0, 0, -1, -1))) ? 1 : -1] array0; float[all(equal((ivec4(16, 24, -23, -25) >> uvec4(23u, 12u, 14u, 19u)), ivec4(0, 0, -1, -1))) ? 1 : -1] array1; float[all(equal((ivec4(16, 24, 23, 25) >> uvec4(16u, 24u, 23u, 25u)), ivec4(0, 0, 0, 0))) ? 1 : -1] array2; float[all(equal((ivec4(16, 24, 23, 25) >> uvec4(23u, 12u, 14u, 19u)), ivec4(0, 0, 0, 0))) ? 1 : -1] array3; float[all(equal((ivec4(-23, -12, 14, 19) >> uvec4(16u, 24u, 23u, 25u)), ivec4(-1, -1, 0, 0))) ? 1 : -1] array4; float[all(equal((ivec4(-23, -12, 14, 19) >> uvec4(23u, 12u, 14u, 19u)), ivec4(-1, -1, 0, 0))) ? 1 : -1] array5; float[all(equal((ivec4(23, 12, 14, 19) >> uvec4(16u, 24u, 23u, 25u)), ivec4(0, 0, 0, 0))) ? 1 : -1] array6; float[all(equal((ivec4(23, 12, 14, 19) >> uvec4(23u, 12u, 14u, 19u)), ivec4(0, 0, 0, 0))) ? 1 : -1] array7; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length()); } |