Results for spec/glsl-1.30/compiler/built-in-functions/op-neg-uvec3.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 1.27754306793
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-neg-uvec3.vert pass 1.30
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-neg-uvec3.vert: Vertex shader failed to compile with the following errors:
  • ERROR: 0:14: error(#185) Array size must be a constant integer expression
  • ERROR: 0:15: error(#185) Array size must be a constant integer expression
  • ERROR: error(#273) 2 compilation errors.  No code generated
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-neg-uvec3.vert: Vertex shader failed to compile with the following errors:
ERROR: 0:14: error(#185) Array size must be a constant integer expression
ERROR: 0:15: error(#185) Array size must be a constant integer expression
ERROR: error(#273) 2 compilation errors.  No code generated



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.30
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (- uvec3(36u, 32u, 88u)) => uvec3(4294967260u, 4294967264u, 4294967208u)
 * (- uvec3(59u, 77u, 68u)) => uvec3(4294967237u, 4294967219u, 4294967228u)
 */
#version 130

void main()
{
  float[all(equal((- uvec3(36u, 32u, 88u)), uvec3(4294967260u, 4294967264u, 4294967208u))) ? 1 : -1] array0;
  float[all(equal((- uvec3(59u, 77u, 68u)), uvec3(4294967237u, 4294967219u, 4294967228u))) ? 1 : -1] array1;
  gl_Position = vec4(array0.length() + array1.length());
}

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