Results for spec/glsl-1.30/compiler/built-in-functions/op-neg-uint.frag

Overview

Status: fail
Result: fail

Back to summary

Details

Detail Value
returncode 1
time 1.09527921677
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-neg-uint.frag pass 1.30
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-neg-uint.frag: Fragment shader failed to compile with the following errors:
  • ERROR: 0:17: error(#185) Array size must be a constant integer expression
  • ERROR: 0:18: error(#185) Array size must be a constant integer expression
  • ERROR: 0:19: error(#185) Array size must be a constant integer expression
  • ERROR: 0:20: error(#185) Array size must be a constant integer expression
  • ERROR: 0:21: error(#185) Array size must be a constant integer expression
  • ERROR: error(#273) 5 compilation errors.  No code generated
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-neg-uint.frag: Fragment shader failed to compile with the following errors:
ERROR: 0:17: error(#185) Array size must be a constant integer expression
ERROR: 0:18: error(#185) Array size must be a constant integer expression
ERROR: 0:19: error(#185) Array size must be a constant integer expression
ERROR: 0:20: error(#185) Array size must be a constant integer expression
ERROR: 0:21: error(#185) Array size must be a constant integer expression
ERROR: error(#273) 5 compilation errors.  No code generated



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.30
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (- 0u) => 0u
 * (- 6u) => 4294967290u
 * (- 12u) => 4294967284u
 * (- 32u) => 4294967264u
 * (- 74u) => 4294967222u
 */
#version 130

void main()
{
  float[(- 0u) == 0u ? 1 : -1] array0;
  float[(- 6u) == 4294967290u ? 1 : -1] array1;
  float[(- 12u) == 4294967284u ? 1 : -1] array2;
  float[(- 32u) == 4294967264u ? 1 : -1] array3;
  float[(- 74u) == 4294967222u ? 1 : -1] array4;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length());
}

Back to summary