Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 1.09527921677 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-neg-uint.frag pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-neg-uint.frag: Fragment shader failed to compile with the following errors: ERROR: 0:17: error(#185) Array size must be a constant integer expression ERROR: 0:18: error(#185) Array size must be a constant integer expression ERROR: 0:19: error(#185) Array size must be a constant integer expression ERROR: 0:20: error(#185) Array size must be a constant integer expression ERROR: 0:21: error(#185) Array size must be a constant integer expression ERROR: error(#273) 5 compilation errors. No code generated Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (- 0u) => 0u * (- 6u) => 4294967290u * (- 12u) => 4294967284u * (- 32u) => 4294967264u * (- 74u) => 4294967222u */ #version 130 void main() { float[(- 0u) == 0u ? 1 : -1] array0; float[(- 6u) == 4294967290u ? 1 : -1] array1; float[(- 12u) == 4294967284u ? 1 : -1] array2; float[(- 32u) == 4294967264u ? 1 : -1] array3; float[(- 74u) == 4294967222u ? 1 : -1] array4; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length()); } |