Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.994213819504 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-mult-uvec2-uvec2.frag pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-mult-uvec2-uvec2.frag: Fragment shader failed to compile with the following errors: ERROR: 0:16: error(#185) Array size must be a constant integer expression ERROR: 0:17: error(#185) Array size must be a constant integer expression ERROR: 0:18: error(#185) Array size must be a constant integer expression ERROR: 0:19: error(#185) Array size must be a constant integer expression ERROR: error(#273) 4 compilation errors. No code generated Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (uvec2(38u, 35u) * uvec2(38u, 35u)) => uvec2(1444u, 1225u) * (uvec2(38u, 35u) * uvec2(64u, 9u)) => uvec2(2432u, 315u) * (uvec2(64u, 9u) * uvec2(38u, 35u)) => uvec2(2432u, 315u) * (uvec2(64u, 9u) * uvec2(64u, 9u)) => uvec2(4096u, 81u) */ #version 130 void main() { float[all(equal((uvec2(38u, 35u) * uvec2(38u, 35u)), uvec2(1444u, 1225u))) ? 1 : -1] array0; float[all(equal((uvec2(38u, 35u) * uvec2(64u, 9u)), uvec2(2432u, 315u))) ? 1 : -1] array1; float[all(equal((uvec2(64u, 9u) * uvec2(38u, 35u)), uvec2(2432u, 315u))) ? 1 : -1] array2; float[all(equal((uvec2(64u, 9u) * uvec2(64u, 9u)), uvec2(4096u, 81u))) ? 1 : -1] array3; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |