Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.883610963821 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-mod-ivec4-int.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-mod-ivec4-int.vert: Vertex shader failed to compile with the following errors: ERROR: 0:16: error(#185) Array size must be a constant integer expression ERROR: 0:17: error(#185) Array size must be a constant integer expression ERROR: 0:18: error(#185) Array size must be a constant integer expression ERROR: 0:19: error(#185) Array size must be a constant integer expression ERROR: error(#273) 4 compilation errors. No code generated Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (ivec4(66, 72, 87, 75) % 12) => ivec4(6, 0, 3, 3) * (ivec4(66, 72, 87, 75) % 74) => ivec4(66, 72, 13, 1) * (ivec4(24, 40, 23, 74) % 12) => ivec4(0, 4, 11, 2) * (ivec4(24, 40, 23, 74) % 74) => ivec4(24, 40, 23, 0) */ #version 130 void main() { float[all(equal((ivec4(66, 72, 87, 75) % 12), ivec4(6, 0, 3, 3))) ? 1 : -1] array0; float[all(equal((ivec4(66, 72, 87, 75) % 74), ivec4(66, 72, 13, 1))) ? 1 : -1] array1; float[all(equal((ivec4(24, 40, 23, 74) % 12), ivec4(0, 4, 11, 2))) ? 1 : -1] array2; float[all(equal((ivec4(24, 40, 23, 74) % 74), ivec4(24, 40, 23, 0))) ? 1 : -1] array3; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |