Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.886943101883 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-mod-int-ivec2.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-mod-int-ivec2.vert: Vertex shader failed to compile with the following errors: ERROR: 0:18: error(#185) Array size must be a constant integer expression ERROR: 0:19: error(#185) Array size must be a constant integer expression ERROR: 0:20: error(#185) Array size must be a constant integer expression ERROR: 0:21: error(#185) Array size must be a constant integer expression ERROR: 0:22: error(#185) Array size must be a constant integer expression ERROR: 0:23: error(#185) Array size must be a constant integer expression ERROR: error(#273) 6 compilation errors. No code generated Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (12 % ivec2(38, 35)) => ivec2(12, 12) * (12 % ivec2(64, 9)) => ivec2(12, 3) * (74 % ivec2(38, 35)) => ivec2(36, 4) * (74 % ivec2(64, 9)) => ivec2(10, 2) * (0 % ivec2(38, 35)) => ivec2(0, 0) * (0 % ivec2(64, 9)) => ivec2(0, 0) */ #version 130 void main() { float[all(equal((12 % ivec2(38, 35)), ivec2(12, 12))) ? 1 : -1] array0; float[all(equal((12 % ivec2(64, 9)), ivec2(12, 3))) ? 1 : -1] array1; float[all(equal((74 % ivec2(38, 35)), ivec2(36, 4))) ? 1 : -1] array2; float[all(equal((74 % ivec2(64, 9)), ivec2(10, 2))) ? 1 : -1] array3; float[all(equal((0 % ivec2(38, 35)), ivec2(0, 0))) ? 1 : -1] array4; float[all(equal((0 % ivec2(64, 9)), ivec2(0, 0))) ? 1 : -1] array5; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length()); } |